l_simp_chinese:
 TRIGGER_IS_IN_COMBAT:0 "在战斗中"
 TRIGGER_IS_NOT_IN_COMBAT:0 "不在战斗中"
 HAS_OWNER:0 "已殖民"
 HAS_NO_OWNER:0 "未殖民"
 HAS_ORIGINAL_OWNER:0 "为原主人所有"
 NOT_HAS_ORIGINAL_OWNER:0 "非原主人所有"
 IS_PLAYER_CONTROLLED:0 "为玩家控制"
 IS_AI_CONTROLLED:0 "为电脑控制"
 TRIGGER_CAPITAL:0 "首都"
 TRIGGER_CAPITAL_STAR:0 "首都恒星"
 TRIGGER_OWNER:0 "行星的拥有者"
 TRIGGER_CONTROLLER:0 "行星控制者"
 TRIGGER_FROM:0 "来自"
 TRIGGER_FROMFROM:0 "FromFrom"
 TRIGGER_ROOT:0 "根"
 TRIGGER_PREV:0 "前"
 SOLAR_SYSTEM_STAR:0 "星系恒星"
 ANY_OWNED_PLANET:0 "任意拥有的行星"
 ANY_CONTROLLED_PLANET:0 "任意拥有的行星"
 ANY_NEIGHBOR_SYSTEM:0 "任意临近星系"
 ANY_RELATION:0 "任何关系"
 EVERY_NEIGHBORING_SYSTEM_EFFECT:0 "所有临近星系"
 ANY_POP:0 "任意人口"
 ALL_POPS:0 "所有人口："
 ANY_PLANET:0 "任意行星"
 ANY_MEMBER:0 "自由成员"
 NEVER:0 "从不"
 ALWAYS:0 "总是"
 IS_NOT_UNDER_COLONIZATION:0 "非殖民地"
 IS_UNDER_COLONIZATION:0 "殖民地"
 HAS_SAME_ETHOS:0 "与$COUNTRY|Y$拥有相同思潮"
 DOES_NOT_HAVE_SAME_ETHOS:0 "与$COUNTRY|Y$没有相同思潮"
 HAS_ETHIC:0 "拥有§Y$ETHIC$§!思潮"
 HAS_ETHIC_ICON_TIP:0 "由于$WHO|H$拥有$ETHIC|Y$思潮，该选项可用"
 HAS_CIVIC_ICON_TIP:0 "因为$WHO|H$拥有$CIVIC|Y$国民理念而可以选择该项"
 HAS_AUTHORITY_ICON_TIP:0 "因为$WHO|H$拥有$AUTHORITY|Y$政体而可以选择该项"
 DOES_NOT_HAVE_ETHIC:0 "没有§Y$ETHIC$§!思潮"
 IS_CONTROLLED_BY:0 "由§Y$EMPIRE$§!控制"
 IS_NOT_CONTROLLED_BY:0 "不由§Y$EMPIRE$§!控制"
 IS_OWNED_BY:0 "为§Y$EMPIRE$§!所有"
 IS_NOT_OWNED_BY:0 "非§Y$EMPIRE$§!所有"
 IS_WITHIN_BORDERS_OF:0 "在§Y$EMPIRE$§!境内"
 IS_NOT_WITHIN_BORDERS_OF:0 "不在§Y$EMPIRE$§!境内"
 IS_SAME_SPECIES:0 "与§Y$OTHER$§!是同物种"
 IS_NOT_SAME_SPECIES:0 "与§Y$OTHER$§!不是同物种"
 IS_MAJORITY_SPECIES:0 "主体物种是§Y$OTHER$§!"
 IS_NOT_MAJORITY_SPECIES:0 "主体物种不是§Y$OTHER$§!"
 IS_EXACT_SAME_SPECIES:0 "$IS_SAME_SPECIES$"
 IS_NOT_EXACT_SAME_SPECIES:0 "$IS_NOT_SAME_SPECIES$"
 IS_SAME_SPECIES_CLASS:0 "与§Y$OTHER$§!是同门类物种"
 IS_NOT_SAME_SPECIES_CLASS:0 "与§Y$OTHER$§!不是同门类物种"
 IS_SUBSPECIES:0 "是§Y$OTHER$§!的亚种"
 IS_NOT_SUBSPECIES:0 "不是§Y$OTHER$§!的亚种"
 IS_NOT_AT_WAR_WITH:0 "与 §Y$OTHER$§!不处于战争状态"
 IS_AT_WAR_WITH:0 "与 §Y$OTHER$§!处于战争状态"
 DID_NOT_RECENTLY_LOSE_WAR:0 "最近没有输掉战争"
 RECENTLY_LOST_WAR:0 "最近输掉了战争"
 DOES_NOT_HAVE_AI_PERSONALITY:0 "不拥有$PERSONALITY|Y$性格。"
 HAS_AI_PERSONALITY:0 "拥有$PERSONALITY|Y$性格。"
 DOES_NOT_HAVE_AI_PERSONALITY_TYPE:0 "不是$PERSONALITY|Y$性格类型。"
 HAS_AI_PERSONALITY_TYPE:0 "是$PERSONALITY|Y$性格类型。"
 DOES_NOT_HAVE_AI_PERSONALITY_BEHAVIOUR:0 "没有$PERSONALITY|Y$行为。"
 HAS_AI_PERSONALITY_BEHAVIOUR:0 "有$PERSONALITY|Y$行为。"
 HAS_NOT_RIGHTS:0 "没有$TYPE|H$物种政策"
 HAS_RIGHTS:0 "拥有$TYPE|H$物种政策"
 END_RIVALRY_EFFECT:0 "和$COUNTRY$终止宿敌关系。"
 ALLOWS_ALIEN_LEADERS:0 "允许异星领袖"
 ALLOWS_NOT_ALIEN_LEADERS:0 "不允许异星领袖"
 ALLOWS_NOT_PURGE:0 "不允许净化"
 ALLOWS_PURGE:0 "允许净化"
 ALLOWS_NOT_SLAVERY:0 "不允许奴役"
 ALLOWS_SLAVERY:0 "允许奴役"
 HAS_NOT_VALID_AI:0 "不拥有健全的人工智能"
 HAS_VALID_AI:0 "拥有健全的人工智能"
 IS_FLEET_NOT_IDLE:0 "舰队非空闲"
 IS_FLEET_IDLE:0 "舰队空闲"
 ANY_WAR_DEFENDER:0 "任意战争防御方"
 ANY_WAR_ATTACKER:0 "任意战争进攻方"
 ANY_WAR:0 "任意战争"
 ANY_DEFENDER:0 "任意防御方"
 ANY_ATTACKER:0 "任意进攻方"
 IS_SAME_EMPIRE:0 "是§Y$OTHER$§!"
 IS_NOT_SAME_EMPIRE:0 "不是§Y$OTHER$§!"
 IS_PLANET_CLASS:0 "是§Y$CLASS$§!"
 IS_NOT_PLANET_CLASS:0 "不是§Y$CLASS$§!"
 IS_STAR_CLASS:0 "是§Y$CLASS$§!"
 IS_NOT_STAR_CLASS:0 "不是§Y$CLASS$§!"
 PLANET_IS_MOON:0 "是卫星"
 PLANET_IS_NOT_MOON:0 "不是卫星"
 PLANET_IS_PRIMARY_STAR:0 "是星系中的主恒星"
 PLANET_IS_NOT_PRIMARY_STAR:0 "并非星系中的主恒星"
 PLANET_IS_STAR:0 "是恒星"
 PLANET_IS_NOT_STAR:0 "不是恒星"
 PLANET_IS_ASTEROID:0 "是小行星"
 PLANET_IS_NOT_ASTEROID:0 "不是小行星"
 PLANET_IS_RINGWORLD:0 "是环形世界"
 PLANET_IS_NOT_RINGWORLD:0 "不是环形世界"
 HAS_NOT_STRATEGIC_RESOURCE_BOOL:0 "没有战略资源"
 HAS_STRATEGIC_RESOURCE_BOOL:0 "拥有战略资源"
 HAS_NOT_STRATEGIC_RESOURCE:0 "没有§Y$RESOURCE$§!"
 HAS_STRATEGIC_RESOURCE:0 "拥有§Y$RESOURCE$§!"
 HAS_TECHNOLOGY:0 "拥有$TECHNAME|Y$科技"
 HAS_NOT_TECHNOLOGY:0 "没有$TECHNAME|Y$科技"
 HAS_TECHNOLOGY_OPTION:0 "拥有$TECHNAME|Y$科技选项"
 HAS_NOT_TECHNOLOGY_OPTION:0 "没有$TECHNAME|Y$科技选项"
 HAS_NOT_MODIFIER:0 "没有$MODNAME|Y$修正"
 HAS_FLAG:0 "有标识$FLAGNAME|Y$"
 HAS_NOT_FLAG:0 "没有标识$FLAGNAME|Y$"
 IS_SHIP_CLASS:0 "是$CLASSNAME|Y$阶层"
 IS_NOT_SHIP_CLASS:0 "不是$CLASSNAME|Y$阶层"
 IS_SHIP_SIZE:0 "是$SHIPSIZE|Y$尺寸"
 IS_NOT_SHIP_SIZE:0 "不是$SHIPSIZE|Y$尺寸"
 TRIGGER_IS_DESIGNABLE:0 "是可设计的舰船尺寸"
 TRIGGER_IS_NOT_DESIGNABLE:0 "是不可设计的舰船尺寸"
 IS_CAPITAL:0 "是帝国首都"
 IS_NOT_CAPITAL:0 "不是帝国首都"
 IS_HOMEWORLD:0 "是帝国母星"
 IS_NOT_HOMEWORLD:0 "不是帝国母星"
 HAS_GROUND_COMBAT:0 "拥有地面军团"
 HAS_NOT_GROUND_COMBAT:0 "没有地面军团"
 IS_AT_WAR:0 "在战争中"
 IS_NOT_AT_WAR:0 "不在战争中"
 HAS_NUM_YEARS_PASSED:0 "游戏开始后经过的年份$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_YEARS_PASSED:0 "游戏开始后经过的年份不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_YEARS_AT_PEACE:0 "和平共处的年数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_YEARS_AT_PEACE:0 "和平共处的年数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_OWNED_PLANETS:0 "拥有的行星数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_OWNED_PLANETS:0 "拥有的行星数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_POPS:0 "人口数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_POPS:0 "人口数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_STRATEGIC_RESOURCES:0 "拥有$COMPARATOR$ $NUM|Y$ 战略资源"
 HAS_NOT_NUM_STRATEGIC_RESOURCES:0 "没有$COMPARATOR$ $NUM|Y$ 战略资源"
 HAS_NUM_POP_FACTIONS:0 "人口派系数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_POP_FACTIONS:0 "人口派系数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_PLANETS:0 "拥有的行星数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_PLANETS:0 "拥有的行星数不$COMPARATOR$ $NUM|Y$"
 TRIGGER_HAS_GOVERNMENT_AUTHORITY:0 "拥有$KEY|Y$政体"
 TRIGGER_HAS_NOT_GOVERNMENT_AUTHORITY:1 "权力制度不为$KEY|Y$"
 HAS_GOVERNMENT_ICON_TIP:0 "由于$WHO|H$是$GOV|Y$，该选项可用"
 IS_PRIMITIVE:0 "处于原始阶段"
 IS_NOT_PRIMITIVE:0 "不处于原始阶段"
 IS_PIRATE:0 "是海盗"
 IS_NOT_PIRATE:0 "不是海盗"
 IS_INSIDE_NEBULA:0 "在星云内"
 IS_NOT_INSIDE_NEBULA:0 "不在星云内"
 IS_INSIDE_BORDER:0 "在§Y$OTHER$§!边界内"
 IS_NOT_INSIDE_BORDER:0 "不在§Y$OTHER$§!边界内"
 ANY_COUNTRY:0 "任意帝国"
 IDEAL_PLANET_CLASS:0 "§Y$CLASS$§!是理想的行星类型"
 NOT_IDEAL_PLANET_CLASS:0 "§Y$CLASS$§!不是理想的行星类型"
 TRIGGER_OPINION:0 "评价$COMPARATOR$ $NUM|Y$"
 TRIGGER_OPINION_NOT:0 "评价不$COMPARATOR$ $NUM|Y$"
 TRIGGER_TRUST:0 "信任度$COMPARATOR$ $NUM|Y$"
 TRIGGER_TRUST_NOT:0 "信任度不$COMPARATOR$ $NUM|Y$"
 HAS_ALLIANCE:0 "是联盟成员"
 HAS_NOT_ALLIANCE:0 "非联盟成员"
 HAS_FEDERATION:0 "是联邦成员"
 HAS_NOT_FEDERATION:0 "不是联邦成员"
 CAN_DECLARE_WAR_TRIGGER:0 "可以对$COUNTRY|Y$宣战"
 CAN_DECLARE_WAR_NOT_TRIGGER:0 "不能对$COUNTRY|Y$宣战"
 SUBJECT_CAN_DIPLOMACY:0 "宗主允许此行动。"
 SUBJECT_CAN_NOT_DIPLOMACY:0 "宗主不允许此行动。"
 IS_COLONIZABLE:0 "可殖民"
 IS_NOT_COLONIZABLE:0 "不可殖民"
 IS_FALLEN_EMPIRE:0 "是失落帝国"
 IS_NOT_FALLEN_EMPIRE:0 "不是失落帝国"
 IS_TERRAFORMED:0 "已完成环境改造"
 IS_NOT_TERRAFORMED:0 "未完成环境改造"
 IS_TERRAFORMING:0 "正在进行环境改造"
 IS_NOT_TERRAFORMING:0 "未在进行环境改造"
 HAS_SKILL_NOT_LEVEL:0 "能力等级$VAL0|2Y$未$COMPARE$$VAL1|2Y$"
 HAS_SKILL_LEVEL:0 "能力等级$VAL0|2Y$ $COMPARE$$VAL1|2Y$"
 HAS_NUM_MINERALS:0 "矿物存量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_MINERALS:0 "矿物存量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_ENERGY:1 "能量币存量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ENERGY:1 "能量币存量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_PHYSICS:0 "物理学研究点数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_PHYSICS:0 "物理学研究点数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_SOCIETY:0 "社会学研究点数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_SOCIETY:0 "社会学研究点数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_ENGINEERING:0 "工程学研究点数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ENGINEERING:0 "工程学研究点数不$COMPARATOR$ $NUM|Y$"
 HAS_RING:0 "拥有行星环"
 HAS_NOT_RING:0 "不拥有行星环"
 HAS_NUM_MODIFIERS:0 "修正的数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_MODIFIERS:0 "修正的数量$COMPARATOR$ $NUM|Y$"
 HAS_ANY_STRATEGIC_RESOURCE:0 "拥有战略资源"
 HAS_NOT_ANY_STRATEGIC_RESOURCE:0 "没有战略资源"
 IS_FACTION:0 "是派系"
 IS_NOT_FACTION:0 "不是派系"
 HAS_NUM_FREE_LEADER_SLOTS:0 "空闲领袖槽位$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_LEADER_SLOTS:0 "空闲领袖槽位不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_FREE_ARMY_SLOTS:0 "空闲陆军槽位$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_ARMY_SLOTS:0 "空闲陆军槽位不$COMPARATOR$ $NUM|Y$"
 IS_TECHTREE_COMPLETED:0 "已完成$TREE|Y$科技树"
 IS_NOT_TECHTREE_COMPLETED:0 "未完成$TREE|Y$科技树"
 IS_OCCUPIED:0 "该星球被占据了"
 IS_NOT_OCCUPIED:0 "行星未被占据"
 IS_DAMAGED:0 "行星受损"
 IS_NOT_DAMAGED:0 "行星未受损"
 HAS_HIT_POINTS:1 "舰体耐久$COMPARATOR$ $NUM|Y$"
 HAS_NOT_HIT_POINTS:1 "舰体耐久不$COMPARATOR$ $NUM|Y$"
 IS_PLANET_SURVEYED:0 "行星已勘测"
 IS_PLANET_NOT_SURVEYED:0 "行星未勘测"
 IS_SYSTEM_SURVEYED:0 "星系已勘测"
 IS_SYSTEM_NOT_SURVEYED:0 "星系未勘测"
 HAS_SURVEYED_CLASS:0 "已调查$CLASS|H$"
 HAS_NOT_SURVEYED_CLASS:0 "未调查$CLASS|H$"
 IS_IDEAL_PLANET_CLASS:0 "行星是理想类型"
 IS_NOT_IDEAL_PLANET_CLASS:0 "行星不是理想类型"
 VARIABLE_VALUE:0 "变量值$VARIABLE|Y$ $COMPARATOR$ $NUM|Y$"
 VARIABLE_NOT_VALUE:0 "变量值$VARIABLE|Y$不$COMPARATOR$ $NUM|Y$"
 ANY_SHIP:0 "任意飞船"
 ANY_BORDERING_COUNTRY:0 "任意接壤帝国"
 ANY_SHIP_IN_SYSTEM:0 "星系内任意飞船"
 ANY_FLEET_IN_ORBIT:0 "任何轨道上的舰队"
 ANY_OWNED_SHIP:0 "任意帝国所有的飞船"
 ANY_OWNED_SHIP_FLEET:0 "舰队中的任意飞船"
 ANY_OWNED_FLEET:0 "任意帝国所有的舰队"
 IS_COLONY:0 "是殖民地"
 ENERGY_NOT_TRIGGER:0 "能量币不$COMPARE$ $VAL|2Y$"
 ENERGY_TRIGGER:0 "能量币$COMPARE$ $VAL|2Y$"
 MINERALS_NOT_TRIGGER:0 "矿物不$COMPARE$ $VAL|Y$"
 MINERALS_TRIGGER:0 "矿物$COMPARE$ $VAL|Y$"
 INFLUENCE_NOT_TRIGGER:0 "影响力不$COMPARE$ $VAL|0Y$"
 INFLUENCE_TRIGGER:0 "影响力$COMPARE$ $VAL|0Y$"
 UNITY_NOT_TRIGGER:0 "凝聚力不$COMPARE$ $VAL|0Y$"
 UNITY_TRIGGER:0 "凝聚力$COMPARE$ $VAL|0Y$"
 FLEET_POWER_NOT_TRIGGER:1 "$FLEET_POWER$不$COMPARE$$VAL|0Y$"
 FLEET_POWER_TRIGGER:1 "$FLEET_POWER$ $COMPARE$$VAL|0Y$"
 FLEET_SIZE_NOT_TRIGGER:0 "舰队规模不为$COMPARE$$VAL|0Y$"
 FLEET_SIZE_TRIGGER:0 "舰队规模为$COMPARE$$VAL|0Y$"
 HABITABILITY_TRIGGER:0 "种群$SPECIES|$宜居性为$COMPARE$$VAL|2Y$"
 HABITABILITY_NOT_TRIGGER:0 "种群$SPECIES|$宜居性不为$COMPARE$$VAL|2Y$"
 HAS_BUILDING:0 "拥有建筑：$BUILDING|Y$"
 HAS_NOT_BUILDING:0 "没有建筑：$BUILDING|Y$"
 HAS_BUILDING_CONSTRUCTION:0 "拥有在建建筑：$BUILDING|Y$"
 HAS_NOT_BUILDING_CONSTRUCTION:0 "没有在建建筑：$BUILDING|Y$"
 HAS_PREV_BUILDING:0 "之前的建筑是：$BUILDING|Y$"
 HAS_NOT_PREV_BUILDING:0 "之前的建筑不是：$BUILDING|Y$"
 OR_TRIGGER_STARTS:0 "以下条件至少一个满足"
 AND_TRIGGER_STARTS:0 "以下条件全部满足"
 IS_IN_ALLIANCE:0 "$COUNTRY|Y$是联盟成员一部分"
 IS_NOT_IN_ALLIANCE:0 "$COUNTRY|Y$不是联盟成员一部分"
 IS_IN_FEDERATION:0 "$COUNTRY|Y$是联邦成员一部分"
 IS_NOT_IN_FEDERATION:0 "$COUNTRY|Y$不是联邦成员一部分"
 IS_FEDERATION_LEADER:0 "$COUNTRY|Y$是联邦领袖"
 IS_NOT_FEDERATION_LEADER:0 "$COUNTRY|Y$不是联邦领袖"
 HAS_MINING_STATION:0 "$PLANET|Y$拥有开采站"
 HAS_NO_MINING_STATION:0 "$PLANET|Y$没有开采站"
 HAS_RESEARCH_STATION:0 "$PLANET|Y$拥有研究站"
 HAS_NO_RESEARCH_STATION:0 "$PLANET|Y$没有研究站"
 HAS_SPACE_STATION:0 "$PLANET|Y$拥有太空港"
 HAS_NO_SPACE_STATION:0 "$PLANET|Y$没有太空港"
 ANY_RESEARCH_STATION:0 "任意研究站"
 ANY_MINING_STATION:0 "任意开采站"
 ANY_OBSERVATION_OUTPOST:0 "任意观测站"
 ANY_SYSTEM:0 "任意星系"
 any_system_trigger:0 "$ANY_SYSTEM$"
 count_system_trigger:0 "星系数量"
 effect_every_system:0 "每个星系"
 effect_random_system:0 "随机星系"
 ANY_SYSTEM_WITHIN_BORDERS:0 "任意无边界星系"
 any_system_within_border_trigger:0 "$ANY_SYSTEM_WITHIN_BORDERS$"
 count_system_within_border_trigger:0 "境内星系数量"
 effect_every_system_within_border:0 "境内每个星系"
 effect_random_system_within_border:0 "境内随机星系"
 IS_NOT_ARMY_TYPE:0 "陆军不是$TYPE|Y$类型"
 IS_ARMY_TYPE:0 "陆军是$TYPE|Y$类型"
 HAS_ARMY:0 "拥有军团"
 HAS_NO_ARMY:0 "没有军团"
 HAS_DEPOSIT:0 "拥有矿藏"
 HAS_NO_DEPOSIT:0 "没有矿藏"
 HAS_DEPOSIT_TYPE:0 "拥有矿藏$TYPE|H$"
 HAS_NO_DEPOSIT_TYPE:0 "没有矿藏$TYPE|H$"
 IS_STARTING_SYSTEM:0 "是初始星系"
 IS_NOT_STARTING_SYSTEM:0 "不是初始星系"
 HAS_ADVISOR:0 "$COUNTRY|Y$拥有顾问。"
 HAS_NOT_ADVISOR:0 "$COUNTRY|Y$没有顾问。"
 HAS_GLOBAL_FLAG:0 "全局标识：$FLAG|Y$已触发"
 HAS_NOT_GLOBAL_FLAG:0 "全局标识：$FLAG|Y$未触发"
 IS_ENSLAVED:0 "人口被奴役"
 IS_NOT_ENSLAVED:0 "人口未被奴役"
 IS_UNEMPLOYED:0 "人口处于无业状态"
 IS_NOT_UNEMPLOYED:0 "人口当前不处于无业状态"
 IS_BEING_PURGED:0 "人口被净化"
 IS_NOT_BEING_PURGED:0 "人口未被净化"
 POP_HAPPINESS:0 "人口幸福度$COMPARE$ $VALUE|Y$"
 POP_NOT_HAPPINESS:0 "人口幸福度不$COMPARE$ $VALUE|Y$"
 POP_FERTILITY:0 "人口生育能力为$COMPARE$$VALUE|Y$"
 POP_NOT_FERTILITY:0 "人口生育能力不为$COMPARE$$VALUE|Y$"
 POP_JOB_TRIGGER:0 "人口职业为$JOB$"
 POP_JOB_NOT_TRIGGER:0 "人口职业不为$JOB$"
 INCOME_TRIGGER:0 "月收入为$COMPARE$$VALUE|Y$"
 INCOME_NOT_TRIGGER:0 "月收入不为$COMPARE$$VALUE|Y$"
 EXPENSES_TRIGGER:0 "月支出为$COMPARE$$VALUE|Y$"
 EXPENSES_NOT_TRIGGER:0 "月支出不为$COMPARE$$VALUE|Y$"
 PRODUCED_ENERGY_TRIGGER:0 "月能源产值为$COMPARE$$VALUE|Y$"
 PRODUCED_ENERGY_NOT_TRIGGER:0 "月能源产值不为$COMPARE$$VALUE|Y$"
 METALS_INCOME_TRIGGER:0 "贵金属月收入为$COMPARE$$VALUE|Y$"
 METALS_INCOME_NOT_TRIGGER:0 "贵金属月收入不为$COMPARE$$VALUE|Y$"
 TRADE_INCOME_TRIGGER:0 "贸易月收入为$COMPARE$$VALUE|Y$"
 TRADE_INCOME_NOT_TRIGGER:0 "贸易月收入不为$COMPARE$$VALUE|Y$"
 TRADE_EXPENSES_TRIGGER:0 "贸易月支出为$COMPARE$$VALUE|Y$"
 TRADE_EXPENSES_NOT_TRIGGER:0 "贸易月支出不为$COMPARE$$VALUE|Y$"
 SHIP_MAINTENANCE_TRIGGER:1 "每月的舰船维护费为$COMPARE$ $VALUE|Y$"
 SHIP_MAINTENANCE_NOT_TRIGGER:1 "每月的舰船维护费不为$COMPARE$ $VALUE|Y$"
 ARMY_MAINTENANCE_TRIGGER:1 "每月的陆军维护费为$COMPARE$ $VALUE|Y$"
 ARMY_MAINTENANCE_NOT_TRIGGER:1 "每月的陆军维护费不为$COMPARE$ $VALUE|Y$"
 COLONY_MAINTENANCE_TRIGGER:1 "每月的殖民地维护费为$COMPARE$ $VALUE|Y$"
 COLONY_MAINTENANCE_NOT_TRIGGER:1 "每月的殖民地维护费不为$COMPARE$ $VALUE|Y$"
 STATION_MAINTENANCE_TRIGGER:1 "每月的空间站维护费为$COMPARE$ $VALUE|Y$"
 STATION_MAINTENANCE_NOT_TRIGGER:1 "每月的空间站维护费不为$COMPARE$ $VALUE|Y$"
 CONSTRUCTION_EXPENSES_TRIGGER:0 "上个月建造支出为$COMPARE$$VALUE|Y$"
 CONSTRUCTION_EXPENSES_NOT_TRIGGER:0 "上个月建造支出不为$COMPARE$$VALUE|Y$"
 FEDERATION_EXPENSES_TRIGGER:0 "上个月联邦支出为$COMPARE$$VALUE|Y$"
 FEDERATION_EXPENSES_NOT_TRIGGER:0 "上个月联邦支出不为$COMPARE$$VALUE|Y$"
 REPARATION_EXPENSES_TRIGGER:0 "上个月修理支出为$COMPARE$$VALUE|Y$"
 REPARATION_EXPENSES_NOT_TRIGGER:0 "上个月修理支出不为$COMPARE$$VALUE|Y$"
 HAS_ANOMALY:0 "发现异常现象"
 HAS_NOT_ANOMALY:0 "没有异常现象"
 STORED_TECH_POINTS_TRIGGER:0 "$AREA$研究量为$COMPARE$$VALUE|Y$"
 STORED_TECH_POINTS_NOT_TRIGGER:0 "$AREA$研究量不为$COMPARE$$VALUE|Y$"
 BALANCE_TRIGGER:0 "帝国资产为$COMPARE$$VALUE|Y$"
 BALANCE_NOT_TRIGGER:0 "帝国资产不为$COMPARE$$VALUE|Y$"
 RUNNING_BALANCE_TRIGGER:0 "帝国流动资产为$COMPARE$$VALUE|Y$"
 RUNNING_BALANCE_NOT_TRIGGER:0 "帝国流动资产不为$COMPARE$$VALUE|Y$"
 IS_ORIGINAL_OWNER:0 "是$PLANET$的原拥有者"
 IS_NOT_ORIGINAL_OWNER:0 "不是$PLANET$的原拥有者"
 IS_SAME_PLANET:0 "与$OTHER$为同一行星"
 IS_NOT_SAME_PLANET:0 "与$OTHER$非同一行星"
 IS_SAME_COUNTRY:0 "与$OTHER$为同一帝国"
 IS_NOT_SAME_COUNTRY:0 "与$OTHER$非同一帝国"
 IS_SAME_ARMY:0 "与$OTHER$为同一军团"
 IS_NOT_SAME_ARMY:0 "与$OTHER$非同一军团"
 IS_SAME_SHIP:0 "与$OTHER$为同一飞船"
 IS_NOT_SAME_SHIP:0 "与$OTHER$非同一飞船"
 IS_SAME_POP:0 "与$OTHER$为同一人口"
 IS_NOT_SAME_POP:0 "与$OTHER$非同一人口"
 HAS_EVENT_CHAIN_TRIGGER:0 "拥有$NAME|Y$事件链"
 HAS_NOT_EVENT_CHAIN_TRIGGER:0 "没有$NAME|Y$事件链"
 IS_SPECIES_CLASS:0 "是$SPECIES$"
 IS_NOT_SPECIES_CLASS:0 "不是$SPECIES|Y$"
 IS_SPECIES:0 "是$SPECIES$"
 IS_NOT_SPECIES:0 "不是$SPECIES|Y$"
 HAS_OPINION_MODIFIER:0 "拥有$COUNTRY|Y$的$MODIFIER|Y$修正"
 HAS_NOT_OPINION_MODIFIER:0 "没有$COUNTRY|Y$的$MODIFIER|Y$修正"
 HAS_OPINION_MODIFIER_ANY:0 "对任何人有评价修正$MODIFIER|Y$"
 HAS_NOT_OPINION_MODIFIER_ANY:0 "对任何人都没有评价修正$MODIFIER|Y$"
 HAS_ESTABLISHED_CONTACT_TRIGGER:0 "与$COUNTRY|Y$建立了联系"
 HAS_NOT_ESTABLISHED_CONTACT_TRIGGER:0 "未与$COUNTRY|Y$建立联系"
 SET_HOSTILITY:0 "$COUNTRY|Y$的敌对程度改为$HOSTILITY|Y$"
 HAS_COMPLETED_EVENT_CHAIN_COUNTER_TRIGGER:0 "已完成$COUNTER|Y$$EVENTCHAIN$事件链"
 HAS_NOT_COMPLETED_EVENT_CHAIN_COUNTER_TRIGGER:0 "未完成$COUNTER|Y$$EVENTCHAIN$事件链"
 HAS_PLANET_CLASS:0 "拥有§Y$CLASS$§!行星"
 HAS_NOT_PLANET_CLASS:0 "没有§Y$CLASS$§!行星"
 IS_DISABLED_TRIGGER:0 "已禁用"
 IS_NOT_DISABLED_TRIGGER:0 "未禁用"
 HAS_DESIGN_TRIGGER:0 "拥有针对$NAME$的舰船设计"
 HAS_NOT_DESIGN_TRIGGER:0 "没有针对$NAME$的舰船设计"
 HAS_GROWN_POP_TRIGGER:0 "拥有成年人口"
 HAS_NOT_GROWN_POP_TRIGGER:0 "没有成年人口"
 HAS_POP_TRIGGER:0 "拥有人口"
 HAS_NOT_POP_TRIGGER:0 "没有人口"
 HAS_GROWING_POP_TRIGGER:0 "拥有成长人口"
 HAS_NOT_GROWING_POP_TRIGGER:0 "没有成长人口"
 HAS_RESOURCE_TRIGGER:0 "拥有$COMPARE$$VALUE|Y$$NAME|Y$"
 HAS_NOT_RESOURCE_TRIGGER:0 "没有$COMPARE$$VALUE|Y$$NAME|Y$"
 HAS_ANY_RESOURCE_TRIGGER:0 "拥有$COMPARE$$VALUE|Y$的资源"
 HAS_NOT_ANY_RESOURCE_TRIGGER:0 "没有$COMPARE$$VALUE|Y$的资源"
 ANY_NEIGHBORING_TILE_TRIGGER:0 "任意临近地块"
 ANY_TILE_TRIGGER:0 "任意地块"
 HAS_BLOCKER_TRIGGER:0 "拥有£blocker£地块障碍：$BLOCKER|Y$"
 HAS_NOT_BLOCKER_TRIGGER:0 "没有£blocker£地块障碍：$BLOCKER|Y$"
 HAS_RELATION_FLAG_TRIGGER:0 "反对$COUNTRY$的$FLAGNAME$关系标识已设置"
 HAS_NOT_RELATION_FLAG_TRIGGER:0 "反对$COUNTRY$的$FLAGNAME$关系标识未设置"
 REVERSE_HAS_RELATION_FLAG_TRIGGER:0 "$COUNTRY$设立$FLAGNAME$关系标识反对$TARGET$"
 REVERSE_HAS_NOT_RELATION_FLAG_TRIGGER:0 "$COUNTRY$未设立$FLAGNAME$关系标识反对$TARGET$"
 EXISTS_TRIGGER:0 "存在"
 EXISTS_NOT_TRIGGER:0 "不存在"
 HAS_EDICT_TRIGGER:0 "$EDICT|Y$法令生效。"
 HAS_NOT_EDICT_TRIGGER:0 "$EDICT|Y$法令没有生效。"
 PLANET_HAS_MOON:0 "拥有卫星"
 PLANET_HAS_NOT_MOON:0 "没有卫星"
 NUM_MOONS_TRIGGER:0 "卫星数量为$COMPARE$$VALUE|Y$"
 NUM_MOONS_NOT_TRIGGER:0 "卫星数量不为$COMPARE$$VALUE|Y$"
 ANY_MOON:0 "任意卫星"
 NUM_ADJACENT_TILES_TRIGGER:0 "毗邻地块数为$COMPARE$$VALUE|Y$"
 NUM_ADJACENT_TILES_NOT_TRIGGER:0 "毗邻地块数不为$COMPARE$$VALUE|Y$"
 IS_NOT_SAPIENT:0 "不是智慧生物"
 GRAPHICAL_CULTURE_TRIGGER:0 "图形文化为$CULTURE$"
 GRAPHICAL_CULTURE_NOT_TRIGGER:0 "图形文化不为$CULTURE$"
 PREVENTING_DISCOVERIES_TRIGGER:0 "正在防止异常现象"
 PREVENTING_DISCOVERIES_NOT_TRIGGER:0 "未在防止异常现象"
 HAS_DEPOSIT_FOR_TRIGGER:0 "拥有$CLASS$收集的矿藏"
 HAS_NOT_DEPOSIT_FOR_TRIGGER:0 "没有$CLASS$收集的矿藏"
 COLONY_AGE_TRIGGER:0 "殖民地年龄为$COMPARE$$VALUE|Y$月"
 COLONY_AGE_NOT_TRIGGER:0 "殖民地年龄不为$COMPARE$$VALUE|Y$月"
 IS_NOT_RIM_SYSTEM_TRIGGER:0 "不在星系边缘"
 IS_RIM_SYSTEM_TRIGGER:0 "在星系边缘"
 IS_NOT_BOTTLENECK_SYSTEM_TRIGGER:0 "不是节点星系"
 IS_BOTTLENECK_SYSTEM_TRIGGER:0 "是节点星系"
 DOES_NOT_HAVE_MISSION:0 "没有任务$MISSION$"
 HAS_MISSION:0 "有任务$MISSION$"
 IS_COUNTRY_TYPE:0 "帝国类型为：$TYPE$"
 IS_NOT_COUNTRY_TYPE:0 "帝国类型不为：$TYPE$"
 HAS_NOT_PLANET_MODIFIER_TRIGGER:0 "没有行星修正：$MODNAME$"
 HAS_PLANET_MODIFIER_TRIGGER:0 "拥有行星修正：$MODNAME$"
 SET_RIGHTS_EFFECT:0 "为$COUNTRY$的$SPECIES|Y$改变$TYPE$为$SETTING|Y$。"
 SET_SPACEPORT_LEVEL_EFFECT:0 "设置太空港等级为$LEVEL$"
 HAS_NUM_FLEETS:0 "舰队$VAL0|2Y$数量为$COMPARE$$VAL1|2Y$"
 HAS_NUM_SHIPS:0 "飞船$VAL0|2Y$数量为$COMPARE$$VAL1|2Y$"
 HAS_NOT_NUM_FLEETS:0 "舰队$VAL0|2Y$数量不为$COMPARE$$VAL1|2Y$"
 HAS_NOT_NUM_SHIPS:0 "飞船$VAL0|2Y$数量不为$COMPARE$$VAL1|2Y$"
 HAS_NUM_ARMIES:0 "军团$VAL0|Y$数量为$COMPARE$$VAL1|Y$"
 HAS_NOT_NUM_ARMIES:0 "军团$VAL0|Y$数量不为$COMPARE$$VAL1|Y$"
 HAS_NUM_STARBASE_MODULES:1 "$TYPE$模组的数量是$COMPARE$$NUM|Y$"
 HAS_NOT_NUM_STARBASE_MODULES:1 "$TYPE$模组的数量不是$COMPARE$$NUM|Y$"
 HAS_NUM_STARBASES:0 "恒星基地的数量$NUM_OWNED|Y$为$COMPARE$ $NUM_COMPARE|Y$"
 HAS_NOT_NUM_STARBASES:0 "恒星基地的数量$NUM_OWNED|Y$不为$COMPARE$ $NUM_COMPARE|Y$"
 HAS_NOT_PROGRESS:0 "任务进度$VAL0|2Y$不为$COMPARE$$VAL1|2Y$"
 HAS_PROGRESS:0 "任务进度$VAL0|2Y$为$COMPARE$$VAL1|2Y$"
 HAS_NOT_TRUCE_TRIGGER:0 "$COUNTRY|Y$与$TARGET|Y$没有停战协定"
 HAS_TRUCE_TRIGGER:0 "$COUNTRY|Y$与$TARGET|Y$有停战协定"
 SET_LEADER_AGE_EFFECT:0 "将年龄改为$AGE|Y$"
 HAS_ACCESS_MILITARY:0 "拥有军团通行权"
 HAS_NOT_ACCESS_MILITARY:0 "没有军团通行权"
 HAS_ACCESS_CIVILIAN:0 "拥有平民通行权"
 HAS_NOT_ACCESS_CIVILIAN:0 "没有平民通行权"
 HAS_ACCESS_CONSTRUCTION:0 "拥有建造权"
 HAS_NOT_ACCESS_CONSTRUCTION:0 "没有建造权"
 POP_FACTION_MILITANCY_NOT_TRIGGER:0 "好战程度不为$COMPARE$$VAL0|0Y%$"
 POP_FACTION_MILITANCY_TRIGGER:0 "好战程度为$COMPARE$$VAL0|0Y$%"
 POP_FACTION_SUPPORT_NOT_TRIGGER:0 "支持率不为$COMPARE$$VAL0|0Y%$"
 POP_FACTION_SUPPORT_TRIGGER:0 "支持率为$COMPARE$$VAL0|0Y%$"
 ALLIANCE_NOT_TRIGGER:0 "没有$COMPARE$$VAL0|0Y%$个联盟成员"
 ALLIANCE_TRIGGER:0 "有$COMPARE$$VAL0|0Y%$个联盟成员"
 VASSAL_NOT_TRIGGER:0 "没有$COMPARE$$VAL0|0Y%$个附庸国"
 VASSAL_TRIGGER:0 "有$COMPARE$$VAL0|0Y%$个附庸国"
 HAS_NOT_OPPOSING_ETHICS_DIVERGENCE_TRIGGER:0 "没有反对种群思潮$COMPARE$$VAL0|0Y%$的手段"
 HAS_OPPOSING_ETHICS_DIVERGENCE_TRIGGER:0 "拥有反对种群思潮$COMPARE$$VAL0|0Y%$的手段"
 IS_NOT_WAR_LEADER:0 "不是战争领袖"
 IS_WAR_LEADER:0 "是战争领袖"
 NUM_COMMUNICATIONS_TRIGGER:0 "通讯数为$COMPARE$$VALUE$"
 NUM_COMMUNICATIONS_NOT_TRIGGER:0 "通讯数不为$COMPARE$$VALUE$"
 NUM_FALLEN_EMPIRES_TRIGGER:0 "失落帝国的数量为$COMPARE$$VALUE$"
 NUM_FALLEN_EMPIRES_NOT_TRIGGER:0 "失落帝国的数量不为$COMPARE$$VALUE$"
 MONTHLY_INCOME_TRIGGER:0 "$RESOURCE$月收入为$COMPARE$$VALUE$"
 MONTHLY_INCOME_NOT_TRIGGER:0 "$RESOURCE$月收入不为$COMPARE$$VALUE$"
 COUNT_TECH_OPTIONS_TRIGGER:0 "科技选项数量为$NOT$$COMPARE$$VALUE$"
 COUNT_TECH_OPTIONS_AREA_TRIGGER:0 "$AREA$的科技选项数量为$NOT$$COMPARE$$VALUE$"
 LAST_INCREASED_TECH_TRIGGER:0 "最近增长的科技为$NOT$$TECH$等级$COMPARE$$LEVEL$"
 IS_GUARANTEEING_TRIGGER:0 "保证$COUNTRY|Y$的独立"
 IS_NOT_GUARANTEEING_TRIGGER:0 "不保证$COUNTRY|Y$的独立"
 IS_WAR_PARTICIPANT_TRIGGER:0 "$COUNTRY|Y$是参战者"
 IS_NOT_WAR_PARTICIPANT_TRIGGER:0 "$COUNTRY|Y$不是参战者"
 IS_WAR_PARTICIPANT_SIDE_TRIGGER:0 "$COUNTRY|Y$是$SIDE$方参战者"
 IS_NOT_WAR_PARTICIPANT_SIDE_TRIGGER:0 "$COUNTRY|Y$不是$SIDE$方参战者"
 IS_WAR_PARTICIPANT_SIDE_COUNTRY_TRIGGER:0 "$COUNTRY|Y$是与$TARGET|Y$方参战者"
 IS_NOT_WAR_PARTICIPANT_SIDE_COUNTRY_TRIGGER:0 "$COUNTRY|Y$不是$TARGET|Y$方参战者"
 IS_RUINED_TRIGGER:0 "建筑被摧毁"
 IS_RUINED_NOT_TRIGGER:0 "建筑未被摧毁"
 HAS_ORBITAL_BOMBARDMENT_TRIGGER:0 "正在遭受轨道轰炸"
 HAS_ORBITAL_BOMBARDMENT_NOT_TRIGGER:0 "未遭受轨道轰炸"
 ORBITAL_BOMBARDMENT_TRIGGER:0 "轨道轰炸是$STANCE|Y$"
 ORBITAL_BOMBARDMENT_NOT_TRIGGER:0 "轨道轰炸不是$STANCE|Y$"
 HAS_MIGRATION_ACCESS_TRIGGER:0 "拥有$COUNTRY|Y$移民通行权"
 HAS_NOT_MIGRATION_ACCESS_TRIGGER:0 "没有$COUNTRY|Y$移民通行权"
 GRANTS_MIGRATION_ACCESS_TRIGGER:0 "授予移民通行权"
 NOT_GRANTS_MIGRATION_ACCESS_TRIGGER:0 "不授予移民通行权"
 TECH_RATIO_TRIGGER:0 "$COUNTRY|Y$与$|FROMY$的科研比为$COMPARE$$VALUE|Y$"
 TECH_RATIO_NOT_TRIGGER:0 "$COUNTRY|Y$与$|FROMY$的科研比不为$COMPARE$$VALUE|Y$"
 WOULD_JOIN_WAR_TRIGGER:0 "如果$ATTACKER|Y$向$DEFENDER|Y$宣战，$COUNTRY|Y$将加入$SIDE|Y$一方"
 WOULD_NOT_JOIN_WAR_TRIGGER:0 "如果$ATTACKER|Y$向$DEFENDER|Y$宣战，$COUNTRY|Y$不会加入$SIDE|Y$一方"
 CAN_BE_SUBJECT:0 "$SUBJECT|Y$可以成为$OVERLORD|Y$的$TYPE|Y$"
 CAN_NOT_BE_SUBJECT:0 "$SUBJECT|Y$不能成为$OVERLORD|Y$的$TYPE|Y$"
 IS_GROWING_TRIGGER:0 "正在增长"
 IS_NOT_GROWING_TRIGGER:0 "不在增长"
 IS_ROBOT_POP_TRIGGER:0 "为机械人口"
 IS_ROBOT_POP_NOT_TRIGGER:0 "不是机械人口"
 IS_NOT_OF_SUBJECT_TYPE_TRIGGER:0 "不是$TYPE$"
 IS_OF_SUBJECT_TYPE_TRIGGER:0 "是$TYPE$"
 DOES_NOT_HAVE_SKILL:0 "能力未达到$COMPARE$$VALUE|Y$"
 HAS_SKILL:0 "能力已达到$COMPARE$$VALUE|Y$"
 DOES_NOT_HAVE_EXPERIENCE:0 "经验不是$COMPARE$$VALUE|2Y$"
 HAS_EXPERIENCE:0 "经验为$COMPARE$$VALUE|2Y$"
 HAS_NOT_COLONY_PROGRESS:0 "殖民进程不为$COMPARE$$VALUE|Y$"
 HAS_COLONY_PROGRESS:0 "殖民进程为$COMPARE$$VALUE|Y$"
 CHECK_POP_FACTION_PARAMETER_NOT_TRIGGER:0 "社会派系参量$KEY$!=$VALUE$"
 CHECK_POP_FACTION_PARAMETER_TRIGGER:0 "社会派系参量$KEY$==$VALUE$"
 WAR_BEGUN_FLEETS_GONE_MIA_TRIGGER:0 "战争开始后，$COUNTRY$在任务中失踪的舰队数目为$COMPARE$$VALUE$"
 WAR_BEGUN_FLEETS_GONE_MIA_NOT_TRIGGER:0 "战争开始后，$COUNTRY$在任务中失踪的舰队数目并非为$COMPARE$$VALUE$"
 WAR_BEGUN_NUM_WORMHOLE_STATIONS_DESTROYED_TRIGGER:0 "战争开始后，$COUNTRY$在战斗中被摧毁的虫洞站数目为$COMPARE$$VALUE$"
 WAR_BEGUN_NUM_WORMHOLE_STATIONS_DESTROYED_NOT_TRIGGER:0 "战争开始后，$COUNTRY$在战斗中被摧毁的虫洞站数目并非为$COMPARE$$VALUE$"
 HAS_NOT_DEFENSIVE_PACT_TRIGGER:0 "未与$OTHER$结成共同防御合约"
 HAS_DEFENSIVE_PACT_TRIGGER:0 "与$OTHER$结成共同防御合约"
 CAN_NOT_CONTROL_ACCESS_FOR_TRIGGER:0 "无法控制$TARGET|Y$通行权"
 CAN_CONTROL_ACCESS_FOR_TRIGGER:0 "可以控制$TARGET|Y$通行权"
 HAS_NOT_EMPIRE_UNIQUE_BUILDING:0 "没有帝国独有建筑"
 HAS_EMPIRE_UNIQUE_BUILDING:0 "拥有帝国独有建筑"
 HAS_FORCED_OPEN_BORDERS:0 "强迫$COUNTRY|Y$开放边境"
 HAS_FORCED_CLOSED_BORDERS:0 "强迫$COUNTRY|Y$关闭边境"
 HAS_NON_AGGRESSION_PACT_NOT_TRIGGER:0 "与$COUNTRY|Y$没有互不攻击约定"
 HAS_NON_AGGRESSION_PACT_TRIGGER:0 "与$COUNTRY|Y$有互不攻击约定"
 HAS_ASSOCIATION_STATUS_NOT_TRIGGER:0 "与$COUNTRY|Y$没有联邦合作关系"
 HAS_ASSOCIATION_STATUS_TRIGGER:0 "与$COUNTRY|Y$有联邦合作关系"
 HAS_CLOSED_BORDERS_NOT_TRIGGER:0 "尚未对$COUNTRY|Y$关闭边境"
 HAS_CLOSED_BORDERS_TRIGGER:0 "已对$COUNTRY|Y$关闭边境"
 PLANET_HAPPINESS:0 "平均行星幸福度$COMPARE$$VALUE|2Y$"
 PLANET_NOT_HAPPINESS:0 "平均行星幸福度不为$COMPARE$$VALUE|2Y$"
 PLANET_NOT_ETHOS:0 "行星平均思潮分歧不为$COMPARE$$VALUE|2Y$"
 PLANET_ETHOS:0 "行星平均思潮分歧$COMPARE$$VALUE|2Y$"
 HAS_NOT_HP_PERCENTAGE:0 "耐久不为$COMPARE$$VALUE|2Y$"
 HAS_HP_PERCENTAGE:0 "耐久为$COMPARE$$VALUE|2Y$"
 CAN_JOIN_FACTIONS_NOT_TRIGGER:0 "无法加入派系"
 CAN_JOIN_FACTIONS_TRIGGER:0 "可加入派系"
 IS_CUSTOM_CAPITAL_LOCATION_NOT_TRIGGER:0 "不是自定义首都位置"
 IS_CUSTOM_CAPITAL_LOCATION_TRIGGER:0 "是自定义首都位置"
 NUM_SPECIES_NOT_TRIGGER:0 "物种数不$COMPARATOR$ $NUM|Y$"
 NUM_SPECIES_TRIGGER:0 "物种数$COMPARATOR$ $NUM|Y$"
 NUM_SPECIES_UNIQUE_NOT_TRIGGER:0 "独特物种数不$COMPARATOR$ $NUM|Y$"
 NUM_SPECIES_UNIQUE_TRIGGER:0 "独特物种数$COMPARATOR$ $NUM|Y$"
 COUNT_SPECIES_NOT_TRIGGER:0 "达标的种群数量（亚种群除外）不$COMPARATOR$ $NUM|Y$"
 COUNT_SPECIES_TRIGGER:0 "达标的种群数量（亚种群除外）$COMPARATOR$ $NUM|Y$"
 COUNT_EXACT_SPECIES_NOT_TRIGGER:0 "达标的种群数量（包括亚种群）不$COMPARATOR$ $NUM|Y$"
 COUNT_EXACT_SPECIES_TRIGGER:0 "达标的种群数量（包括亚种群）$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_COUNTRIES:0 "帝国数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_COUNTRIES:0 "帝国数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_POP_PERCENTAGE:0 "人口数量不为$COMPARATOR$$NUM|Y%$"
 HAS_POP_PERCENTAGE:0 "人口数量为$COMPARATOR$$NUM|Y%$"
 HAS_NOT_MIGRATION_TREATY:0 "未与$COUNTRY|Y$拥有移民约定"
 HAS_MIGRATION_TREATY:0 "与$COUNTRY|Y$拥有移民约定"
 HAS_PRESENCE:0 "拥有任何舰队、空间站、巨构建筑或殖民行星"
 HAS_NO_PRESENCE:0 "不拥有任何舰队、空间站、巨构建筑或殖民行星"
 NUM_ASCENSION_PERKS_NOT_TRIGGER:0 "超凡飞升数量不$COMPARATOR$ $NUM|Y$"
 NUM_ASCENSION_PERKS_TRIGGER:0 "超凡飞升数量$COMPARATOR$ $NUM|Y$"
 NUM_ASCENSION_PERK_SLOTS_NOT_TRIGGER:0 "超凡飞升槽数量不$COMPARATOR$ $NUM|Y$"
 NUM_ASCENSION_PERK_SLOTS_TRIGGER:0 "超凡飞升槽数量$COMPARATOR$ $NUM|Y$"
 NUM_SECTORS_TRIGGER:0 "星域数$COMPARATOR$ $NUM|Y$"
 NUM_SECTORS_NOT_TRIGGER:0 "星域数不$COMPARATOR$ $NUM|Y$"
 NUM_RARE_TECHS_TRIGGER:0 "已研究的稀有科技数$COMPARATOR$ $NUM|Y$"
 NUM_RARE_TECHS_NOT_TRIGGER:0 "已研究的稀有科技数不$COMPARATOR$ $NUM|Y$"
 SECTOR_CONTROLLED_TRIGGER:0 "由一个星域掌控"
 SECTOR_CONTROLLED_NOT_TRIGGER:0 "不由一个星域掌控"
 NUM_SECTORS_OVER_LIMIT_TRIGGER:0 "超限制的星域数$COMPARATOR$ $NUM|Y$"
 NUM_SECTORS_OVER_LIMIT_NOT_TRIGGER:0 "超限制的星域数不$COMPARATOR$ $NUM|Y$"
 ORBITAL_TILE_NOT_TRIGGER:0 "不是轨道地块"
 ORBITAL_TILE_TRIGGER:0 "是轨道地块"
 SET_GRAPHICAL_CULTURE:0 "将$COUNTRY|Y$图形文化设置为$CULTURE$"
 IS_NOT_RESEARCHING_TRIGGER:0 "未在研究$AREA|Y$"
 IS_RESEARCHING_TRIGGER:0 "正在研究$AREA|Y$"
 IS_PREFERRED_WEAPONS_TRIGGER:0 "偏好$TYPE$武器。"
 IS_NOT_PREFERRED_WEAPONS_TRIGGER:0 "不偏好$TYPE$武器。"
 NUM_KILLED_SHIPS_NOT_TRIGGER:0 "没有消灭属于$TARGET|Y$的$OPERATOR$$VALUE|Y$飞船"
 NUM_KILLED_SHIPS_TRIGGER:0 "消灭了属于$TARGET|Y$的$OPERATOR$$VALUE|Y$飞船"
 NUM_TAKEN_PLANETS_NOT_TRIGGER:0 "没有从$TARGET|Y$夺取$OPERATOR$$VALUE|Y$行星"
 NUM_TAKEN_PLANETS_TRIGGER:0 "从$TARGET|Y$夺取了$OPERATOR$$VALUE|Y$行星"
 TOOLTIP_OWNED_COUNT_SHIPS:0 "已拥有的飞船数目$OPERATOR$$VALUE|Y$"
 TOOLTIP_COUNT_OWNED_SHIPS_WITH_LIMIT:0 "已拥有的飞船数目$OPERATOR$$VALUE|Y$\n$LIMIT$"
 TOOLTIP_COUNT_SHIPS:0 "星系中的舰船数量$OPERATOR$$VALUE|Y$"
 TOOLTIP_COUNT_SHIPS_WITH_LIMIT:0 "星系中的舰船数量$OPERATOR$$VALUE|Y$\n$LIMIT$"
 CAN_CREATE_SECTOR_TRIGGER:0 "可以新建以$PLANET|Y$为首都的星域。"
 CAN_NOT_CREATE_SECTOR_TRIGGER:0 "不能新建以$PLANET|Y$为首都的星域，"
 CAN_CHANGE_POLICY_TRIGGER:0 "能切换$POLICY|Y$"
 CAN_NOT_CHANGE_POLICY_TRIGGER:0 "不能切换$POLICY|Y$"
 IS_NOT_DISMISSIVE_TO_TOOLTIP:0 "不蔑视$TARGET|Y$。"
 IS_DISMISSIVE_TO_TOOLTIP:0 "蔑视$TARGET|Y$。"
 IS_NOT_CUSTODIAL_TO_TOOLTIP:0 "并非$TARGET|Y$的监护者。"
 IS_CUSTODIAL_TO_TOOLTIP:0 "是$TARGET|Y$的监护者。"
 IS_NOT_PATRONIZING_TO_TOOLTIP:0 "对$TARGET|Y$不傲慢。"
 IS_PATRONIZING_TO_TOOLTIP:0 "对$TARGET|Y$傲慢。"
 IS_NOT_ENIGMATIC_TO_TOOLTIP:0 "对$TARGET|Y$的态度不是不可捉摸。"
 IS_ENIGMATIC_TO_TOOLTIP:0 "对$TARGET|Y$的态度不可捉摸。"
 IS_NOT_BERSERKER_TO_TOOLTIP:0 "对$TARGET|Y$的态度不是狂暴。"
 IS_BERSERKER_TO_TOOLTIP:0 "对$TARGET|Y$的态度狂暴。"
 IS_NOT_ANGRY_TO_TOOLTIP:0 "对$TARGET|Y$不愤怒。"
 IS_ANGRY_TO_TOOLTIP:0 "对$TARGET|Y$愤怒。"
 IS_NOT_HOSTILE_TO_TOOLTIP:0 "对$TARGET|Y$没有敌意。"
 IS_HOSTILE_TO_TOOLTIP:0 "对$TARGET|Y$有敌意。"
 IS_NOT_DOMINEERING_TO_TOOLTIP:0 "对$TARGET|Y$不盛气凌人。"
 IS_DOMINEERING_TO_TOOLTIP:0 "对$TARGET|Y$盛气凌人。"
 IS_NOT_NEUTRAL_TO:0 "对于$TARGET|Y$非中立。"
 IS_NEUTRAL_TO_TOOLTIP:0 "对于$TARGET|Y$中立。"
 IS_NOT_FRIENDLY_TO_TOOLTIP:0 "对$TARGET|Y$不友好。"
 IS_FRIENDLY_TO_TOOLTIP:0 "对$TARGET|Y$友好。"
 IS_NOT_PROTECTIVE_TO_TOOLTIP:0 "对$TARGET|Y$没有保护欲。"
 IS_PROTECTIVE_TO_TOOLTIP:0 "对$TARGET|Y$有保护欲。"
 IS_NOT_THREATENED_TO_TOOLTIP:0 "不受$TARGET|Y$威胁。"
 IS_THREATENED_TO_TOOLTIP:0 "受$TARGET|Y$威胁。"
 IS_NOT_UNFRIENDLY_TO_TOOLTIP:0 "不对$TARGET|Y$不友好。"
 IS_UNFRIENDLY_TO_TOOLTIP:0 "对$TARGET|Y$不友好。"
 IS_NOT_CORDIAL_TO_TOOLTIP:0 "对$TARGET|Y$不诚恳。"
 IS_CORDIAL_TO_TOOLTIP:0 "对$TARGET|Y$诚恳。"
 IS_NOT_LOYAL_TO_TOOLTIP:0 "对$TARGET|Y$不忠诚。"
 IS_LOYAL_TO_TOOLTIP:0 "对$TARGET|Y$忠诚。"
 IS_NOT_DISLOYAL_TO_TOOLTIP:0 "不对$TARGET|Y$不忠诚。"
 IS_DISLOYAL_TO_TOOLTIP:0 "对$TARGET|Y$不忠诚。"
 IS_IN_ALLIANCE_WITH_TOOLTIP:0 "与$TARGET|Y$是盟友"
 IS_NOT_IN_ALLIANCE_WITH_TOOLTIP:0 "与$TARGET|Y$不是盟友"
 IS_RIVAL_TOOLTIP:0 "宣布$TARGET|Y$为宿敌。"
 IS_NOT_RIVAL_TOOLTIP:0 "未对$TARGET|Y$宣布宿敌。"
 IS_NEIGHBOR_OF:0 "与$TARGET|Y$接壤"
 IS_NOT_NEIGHBOR_OF:0 "不与$TARGET|Y$接壤"
 IS_IN_FEDERATION_WITH_TOOLTIP:0 "与$TARGET|Y$归属于同一联邦"
 IS_NOT_IN_FEDERATION_WITH_TOOLTIP:0 "与$TARGET|Y$不归属于同一联邦"
 IS_OVERLORD_TO_TOOLTIP:0 "为$TARGET|Y$的宗主"
 IS_NOT_OVERLORD_TO_TOOLTIP:0 "并非$TARGET|Y$的宗主"
 HAS_HYPERLANE_TO_TRIGGER:0 "与$TO|Y$有超空间连接"
 HAS_NOT_HYPERLANE_TO_TRIGGER:0 "与$TO|Y$没有超空间连接"
 TRIGGER_IS_IRONMAN:0 "游戏处于铁人模式中。"
 TRIGGER_IS_NOT_IRONMAN:0 "游戏不处于铁人模式中。"
 COUNT_DEPOSITS:0 "矿藏$OPERATOR$$VALUE|Y$"
 COUNT_DEPOSITS_OF_TYPE:0 "$TYPE|Y$矿藏$OPERATOR$$VALUE|Y$"
 HAS_GROUND_SUPPORT_STANCE:0 "拥有地面轰炸$STANCE|Y$"
 HAS_NOT_GROUND_SUPPORT_STANCE:0 "没有地面轰炸$STANCE|Y$"
 HAS_POLICY:0 "拥有政策$KEY|H$"
 HAS_NOT_POLICY:0 "没有政策$KEY|H$"
 TRIGGER_IS_BEING_REPAIRED:0 "正在维修"
 TRIGGER_IS_NOT_BEING_REPAIRED:0 "未在维修"
 HAS_TRAIT:0 "拥有特性$TRAIT|Y$"
 HAS_TRAIT_ICON_TIP:0 "由于$WHO|H$拥有$TRAIT|Y$特性，该选项可用"
 ATTACKER_WAR_EXHAUSTION_LESS_THAN:1 "进攻者厌战度$VAL0|2Y$$COMPARE$$VAL1|2Y$"
 ATTACKER_WAR_EXHAUSTION_AT_LEAST:1 "进攻者厌战度$VAL0|2Y$$COMPARE$$VAL1|2Y$"
 DEFENDER_WAR_EXHAUSTION_LESS_THAN:1 "防御者厌战度$VAL0|2Y$$COMPARE$$VAL1|2Y$"
 DEFENDER_WAR_EXHAUSTION_AT_LEAST:1 "防御者厌战度$VAL0|2Y$$COMPARE$$VAL1|2Y$"
 OFF_WAR_EXHAUSTION_SUM_LESS_THAN:0 "进攻战厌战度总和$VAL0|2Y$低于$COMPARE$$VAL1|2Y$"
 OFF_WAR_EXHAUSTION_SUM_AT_LEAST:0 "进攻战厌战度总和$VAL0|2Y$至少$COMPARE$$VAL1|2Y$"
 DEF_WAR_EXHAUSTION_SUM_LESS_THAN:0 "防御战厌战度总和$VAL0|2Y$低于$COMPARE$$VAL1|2Y$"
 DEF_WAR_EXHAUSTION_SUM_AT_LEAST:0 "防御战厌战度总和$VAL0|2Y$至少$COMPARE$$VAL1|2Y$"
 GALAXY_PERCENTAGE_LESS_THAN:0 "星系百分比$VAL0|2Y$低于$COMPARE$$VAL1|2Y$"
 GALAXY_PERCENTAGE_AT_LEAST:0 "星系百分比$VAL0|2Y$至少为$COMPARE$$VAL1|2Y$"
 SPECIES_PLANET_SLAVE_PERCENTAGE_LESS_THAN:0 "$SPECIES$行星奴隶比例低于$COMPARE$$VAL1|2Y$"
 SPECIES_PLANET_SLAVE_PERCENTAGE_AT_LEAST:0 "$SPECIES$行星奴隶比例至少$COMPARE$$VAL1|2Y$"
 HAS_SPACEPORT_MODULE:0 "太空港有$MODULE|Y$升级模块。"
 HAS_NOT_SPACEPORT_MODULE:0 "太空港没有$MODULE|Y$升级模块。"
 NOT_USES_PORTRAIT:0 "不使用图像“$PORTRAIT|Y$”"
 USES_PORTRAIT:0 "使用图像“$PORTRAIT|Y$”"
 HAS_NOT_FREE_SPACEPORT_MODULE_SLOT:0 "没有空余的太空港模块槽。"
 HAS_FREE_SPACEPORT_MODULE_SLOT:0 "有空余的太空港模块槽。"
 IS_NOT_SPACEPORT_MODULE_SLOT_FREE:0 "太空港模块槽$SLOT|Y$已被占据。"
 IS_SPACEPORT_MODULE_SLOT_FREE:0 "太空港模块槽$SLOT|Y$未被占据。"
 CAN_NOT_BUILD_SPACEPORT_MODULE:0 "太空港无法建造$MODULE|Y$模块。"
 CAN_BUILD_SPACEPORT_MODULE:0 "太空港可以建造$MODULE|Y$模块。"
 NOT_NUM_FREE_SPACEPORT_MODULE_SLOTS:0 "空余太空港模块槽数量并未达到$COMPARATOR$ $NUM|Y$。"
 NUM_FREE_SPACEPORT_MODULE_SLOTS:0 "空余太空港模块槽数量已达到$COMPARATOR$ $NUM|Y$。"
 NOT_NUM_SPACEPORT_MODULES:0 "太空港模块数量并未达到$COMPARATOR$ $NUM|Y$。"
 NUM_SPACEPORT_MODULES:0 "太空港模块数量已达到$COMPARATOR$ $NUM|Y$。"
 MAX_NAVAL_CAPACITY_TRIGGER:0 "舰队规模目前达到$COMPARATOR$ $NUM|Y$。"
 MAX_NAVAL_CAPACITY_NOT_TRIGGER:0 "舰队规模目前未达到$COMPARATOR$ $NUM|Y$。"
 COMMAND_LIMIT_TRIGGER:0 "指挥上限$COMPARATOR$ $NUM|Y$。"
 COMMAND_LIMIT_NOT_TRIGGER:0 "指挥上限不$COMPARATOR$ $NUM|Y$。"
 USED_NAVAL_CAPACITY_PERCENT_TRIGGER:0 "总舰队规模目前占$COMPARATOR$$NUM|Y%0$舰队规模。"
 USED_NAVAL_CAPACITY_PERCENT_NOT_TRIGGER:0 "总舰队规模现目前未达到$COMPARATOR$$NUM|Y%0$舰队规模。"
 USED_NAVAL_CAPACITY_INTEGER_TRIGGER:0 "总舰队规模现在达到$COMPARATOR$ $NUM|Y$。"
 USED_NAVAL_CAPACITY_INTEGER_NOT_TRIGGER:0 "总舰队规模现在未达到$COMPARATOR$ $NUM|Y$。"
 planet:0 "行星"
 HAS_SPACEPORT:0 "拥有太空港"
 HAS_NOT_SPACEPORT:0 "没有太空港"
 DOES_NOT_HAVE_TRAIT:0 "没有特性：$TRAIT|Y$"
 CALC_TRUE_IF:3 "若下列声明中的$COMPARATOR$$AMOUNT$条为真"
 IS_RESEARCHING_TECHNOLOGY_TRIGGER:0 "当前正在研究$TECHNOLOGY|Y$"
 IS_NOT_RESEARCHING_TECHNOLOGY_TRIGGER:0 "当前并不在研究$TECHNOLOGY|Y$"
 IS_NOT_SUBJECT_TRIGGER:0 "并非其它帝国的附庸国"
 IS_SUBJECT_TRIGGER:0 "是其它帝国的附庸国"
 IS_NOT_OVERLORD_TRIGGER:0 "并非其它帝国的宗主"
 IS_OVERLORD_TRIGGER:0 "是其它帝国的宗主"
 ADD_HYPERLANE_EFFECT:0 "在$FROM|Y$和$TO|Y$之间添加一个超空间连接。"
 REMOVE_HYPERLANE_EFFECT:0 "将$FROM|Y$和$TO|Y$之间的超空间连接取消。"
 SET_CLOSED_BORDERS_EFFECT_CLOSED:0 "对$TARGET|Y$关闭边境"
 SET_CLOSED_BORDERS_EFFECT_OPEN:0 "对$TARGET|Y$打开边境"
 SET_CLOSED_BORDERS_EFFECT_CLOSED_FORCED:0 "强迫$TARGET|Y$关闭边境$TIME$次"
 SET_CLOSED_BORDERS_EFFECT_OPEN_FORCED:0 "强迫$TARGET|Y$打开边境$TIME$次"
 ANY_SUBJECT:0 "任何附庸国"
 ANY_PLAYABLE_COUNTRY:0 "任何可用的帝国"
 IS_MEGASTRUCTURE_TYPE_TOOLTIP:0 "属于类型$TYPE|H$"
 IS_NOT_MEGASTRUCTURE_TYPE_TOOLTIP:0 "不属于类型$TYPE|H$"
 IS_NOT_UPGRADING_TOOLTIP:0 "未处于升级中"
 IS_UPGRADING_TOOLTIP:0 "升级中"
 TRIGGER_RELATIVE_FLEET_POWER:1 "§Y$COUNTRY$§!舰队实力相对于§Y$WHO$§!$COMPARE$$VALUE$"
 TRIGGER_RELATIVE_TECHNOLOGY:1 "§Y$COUNTRY$§!科技等级相对于§Y$WHO$§!$COMPARE$$VALUE$"
 TRIGGER_RELATIVE_POWER:1 "§Y$COUNTRY$§!整体实力相对于§Y$WHO$§!$COMPARE$$VALUE$"
 TRIGGER_RELATIVE_FLEET_POWER_NOT:1 "§Y$COUNTRY$§!舰队实力相对于§Y$WHO$§!不$COMPARE$$VALUE$"
 TRIGGER_RELATIVE_FLEET_CAPACITY_NOT:1 "§Y$COUNTRY$§!舰船容量相对于§Y$WHO$§!不$COMPARE$$VALUE$"
 TRIGGER_RELATIVE_TECHNOLOGY_NOT:1 "§Y$COUNTRY$§!科技等级相对于§Y$WHO$§!不$COMPARE$$VALUE$"
 TRIGGER_RELATIVE_POWER_NOT:1 "§Y$COUNTRY$§!整体实力相对于§Y$WHO$§!不$COMPARE$$VALUE$"
 NOR_TRIGGER_STARTS:0 "以下条件全部为否"
 NAND_TRIGGER_STARTS:0 "以下条件至少一项为否"
 HAS_FORMER_CITIZENSHIP_TYPE:0 "原公民身份为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_CITIZENSHIP_TYPE:0 "原公民身份不为：$SPECIES_RIGHT|Y$"
 HAS_FORMER_LIVING_STANDARD_TYPE:0 "原生活标准类型为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_LIVING_STANDARD_TYPE:0 "原生活标准类型不为：$SPECIES_RIGHT|Y$"
 HAS_FORMER_MILITARY_SERVICE_TYPE:0 "原军役类型为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_MILITARY_SERVICE_TYPE:0 "原军役类型不为：$SPECIES_RIGHT|Y$"
 HAS_FORMER_POPULATION_CONTROL_TYPE:0 "原人口控制类型为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_POPULATION_CONTROL_TYPE:0 "原人口控制类型不为：$SPECIES_RIGHT|Y$"
 HAS_FORMER_MIGRATION_CONTROL_TYPE:0 "原移民控制类型为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_MIGRATION_CONTROL_TYPE:0 "原移民控制类型不为：$SPECIES_RIGHT|Y$"
 HAS_FORMER_SLAVERY_TYPE:0 "原奴役类型为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_SLAVERY_TYPE:0 "原奴役类型不为：$SPECIES_RIGHT|Y$"
 HAS_FORMER_PURGE_TYPE:0 "原净化类型为：$SPECIES_RIGHT|Y$"
 HAS_NOT_FORMER_PURGE_TYPE:0 "原净化类型不为：$SPECIES_RIGHT|Y$"
 TRIGGER_HAS_INVALID_CIVIC:1 "拥有未生效的国民理念：$CIVIC|Y$"
 TRIGGER_HAS_NOT_INVALID_CIVIC:0 "没有未生效的国民理念：$CIVIC|Y$"
 TRIGGER_HAS_VALID_CIVIC:2 "拥有国民理念：$CIVIC|Y$"
 TRIGGER_HAS_NOT_VALID_CIVIC:0 "没有国民理念：$CIVIC|Y$"
 TRIGGER_HAS_CLAIM:0 "对$TARGET|Y$有宣称所有权"
 TRIGGER_NOT_HAS_CLAIM:0 "对$TARGET|Y$无宣称所有权"
 TRIGGER_HAS_CASUS_BELLI:0 "对$TARGET|Y$有战争理由"
 TRIGGER_NOT_HAS_CASUS_BELLI:0 "对$TARGET|Y$无战争理由"
 TRIGGER_HAS_SPECIFIC_CASUS_BELLI:0 "对$TARGET|Y$有$CASUS_BELLI|Y$战争理由"
 TRIGGER_NOT_HAS_SPECIFIC_CASUS_BELLI:1 "对$TARGET|Y$没有$CASUS_BELLI|Y$战争理由"
 SET_ASTEROID_BELT_EFFECT:0 "在$SYSTEM$的$DISTANCE|0$距离上设置小行星带"
 REMOVED_ASTEROID_BELT_EFFECT:0 "移除$SYSTEM$的小行星带"
 REMOVE_PLANET:0 "移除行星$PLANET$"
 REMOVE_ARMY_EFFECT:0 "移除军团"
 REMOVE_ARMIES_EFFECT:0 "移除所有军团"
 DEFAULT_SENDEVENT_EVENTOPTION_TOOLTIP:0 ""
 ALL_PLANETS:0 "所有星系内行星"
 ALL_OWNED_PLANETS:0 "所有已被占据的行星"
 RANDOM_LIST_EFFECT:0 "§Y$SIZE$个选项之一将会发生：§!"
 RANDOM_EFFECT:0 "§Y$CHANCE$%§!几率"
 NO_EFFECT:0 "无效果"
 CREATE_FLEET_FROM_NAVAL_CAP_EFFECT:0 "$COUNTRY|Y$被赠与一支舰队，其规模占据其$PERC|Y%$的海军容量。"
 ALL_WAR_DEFENDERS:0 "所有战争防御方"
 ALL_WAR_ATTACKERS:0 "所有战争进攻方"
 GIVE_TECH_EFFECT:0 "获得科技：§Y$TECH|Y$§!"
 ADD_RESEARCH_OPTION_EFFECT:0 "获得科研选项：\n§S$TECH|Y$§!"
 ADD_TECH_PROGRESS_EFFECT:0 "获得科技进展：\n$TECH|Y$§G+$VALUE|%1$§!"
 ENABLE_SPECIAL_PROJECT:0 "发起特殊项目：$PROJECT_NAME|Y$"
 SET_OWNER_EFFECT:2 "$OWNER|Y$成为$OBJECT|Y$的新拥有者\n"
 SET_CONTROLLER_EFFECT:0 "§Y$CONTROLLER$§!成为控制者"
 ADD_RESOURCE_EFFECT:0 "$RESOURCE$获得：£$KEY$£$NUM$\n"
 ADD_PHYSICS_RESEARCH_EFFECT:0 "$VALUE$物理研究"
 ADD_SOCIETY_RESEARCH_EFFECT:0 "$VALUE$社会研究"
 ADD_ENGINEERING_RESEARCH_EFFECT:0 "$VALUE$工程研究"
 ADD_MODIFIER:0 "获得修正$MODNAME|Y$，效果：\n$EFFECT$\n"
 ADD_MODIFIER_DAYS:0 "添加$MODNAME|Y$修正，持续$TIME|Y$$PERIOD$，获得以下效果：\n$EFFECT$"
 ADD_OPINION_MODIFIER:0 "$SCOPE|Y$为$COUNTRY|Y$添加了$MODNAME|Y$评价修正"
 REMOVE_OPINION_MODIFIER:0 "$SCOPE|Y$移除了针对$COUNTRY|Y$的$MODNAME|Y$评价修正"
 REMOVE_OPINION_MODIFIER_ANY:0 "$SCOPE|Y$移除了针对任何帝国的$MODNAME|Y$评价修正"
 ADD_TRUST:0 "$SCOPE|Y$对$COUNTRY|Y$的信任度改变了$AMOUNT$。"
 THE_EMPIRE:0 "我们的帝国！"
 ADD_MONTHLY_RESOURCE_MULT_EFFECT:0 "获得$RESOURCE$：£$KEY$£$NUM|0Y$\n"
 REMOVE_MONTHLY_RESOURCE_MULT_EFFECT:0 "失去$RESOURCE$：£$KEY$£$NUM|0Y$\n"
 DAYS:0 "天"
 MONTHS:0 "个月"
 REMOVE_MODIFIER:0 "移除$MODNAME|Y$修正\n"
 SET_FLAG:0 "设置$FLAGNAME|Y$旗帜"
 REMOVE_FLAG:0 "移除$FLAGNAME|Y$旗帜"
 ALL_OWNED_SHIPS:0 "§Y拥有的全部飞船：§!"
 SET_PRIMITIVE_EFFECT_YES:0 "设置初始状态"
 SET_PRIMITIVE_EFFECT_NO:0 "移除初始状态"
 BUILD_POP:0 "一个可建人口已建造\n"
 MODIFY_DEVELOPMENT_POS:0 "增加$VALUE|Y$基础设施"
 MODIFY_DEVELOPMENT_NEG:0 "减少$VALUE|Y$基础设施"
 CREATE_COLONY_EFFECT:0 "已创建殖民地"
 START_COLONY_EFFECT:0 "开始新的殖民地"
 ADD_COLONY_PROGRESS:0 "殖民进程已改变$PROGRESS$"
 SET_CAPITAL_EFFECT:0 "将行星设置为首都"
 SET_CAPITAL_REMOVE_EFFECT:0 "撤销行星作为首都的地位"
 CHANGE_PC_EFFECT:0 "将行星类型改变为：$CLASS|Y$\n"
 KILL_POP_EFFECT:0 "死亡"
 RESETTLE_POP_EFFECT:0 "强制迁移至$PLANET|Y$"
 ENSLAVE_POP_EFFECT:0 "被奴役\n"
 EMANCIPATE_POP_EFFECT:0 "被释放"
 DESTROY_COLONY_EFFECT:0 "摧毁殖民地"
 REROLL_BLOCKERS_EFFECT:0 "重新随机分配地块障碍\n\n"
 REROLL_DEPOSITS_EFFECT:0 "重新随机分配地块资源\n\n"
 REROLL_PLANET_MODIFIERS_EFFECT:0 "重新随机分配行星修正\n\n"
 CLEAR_PLANET_MODIFIERS_EFFECT:0 "清除行星修正\n"
 UNLOCKS_NEXT_TECH_TREE:0 "解锁§Y$TREE$§!的一项科技"
 ADD_EXPERIENCE:0 "$LEADER$：获得$AMOUNT|Y$经验"
 SET_RING_YES:0 "添加行星环"
 SET_RING_NO:0 "移除行星环"
 CREATE_MINING_STATION:0 "创建开采站"
 CREATE_RESEARCH_STATION:0 "创建研究站"
 CREATE_WORMHOLE_STATION:0 "创建虫洞站"
 UNLOCKS_NEXT_TECH:0 "解锁$TREE|Y$科技树的$TECH|Y$科技。"
 ALL_OWNED_POPS:0 "拥有的全部人口："
 CHANGE_NAME:0 "设置$SCOPE|Y$名称"
 ADD_TECHNOLOGY:0 "在$TECHAREA|Y$科技树添加随机科技。"
 REDUCE_HITPOINTS:1 "减少$SHIP|Y$的舰体耐久"
 RESTORE_HITPOINTS:1 "恢复$SHIP|Y$的所有舰体耐久。"
 DO_NOT_RESTORE_HITPOINTS:1 "不恢复$SHIP|Y$的所有舰体耐久。"
 SET_SURVEYED:0 "已收集勘测数据。"
 COUNTRY_IS_DESTROYED:0 "帝国已毁灭"
 COUNTRY_IS_NOT_DESTROYED:0 "帝国未毁灭"
 SET_VARIABLE:0 "将$VAR|Y$变量设置为$VALUE|Y$。"
 CHANGE_VARIABLE:0 "将$VAR|Y$更改为$VALUE|Y$。"
 SUBTRACT_VARIABLE:0 "从$VAR|Y$变量中减去$VALUE|Y$。"
 MULTIPLY_VARIABLE:0 "将$VAR|Y$变量值乘以$VALUE|Y$。"
 DIVIDE_VARIABLE:0 "将$VAR|Y$变量值除以$VALUE|Y$。"
 TYPE_EVENT:0 "事件：$SCOPE|Y$事件"
 SET_HYPERLANES_EFFECT_YES:0 "为帝国设置超平面可见度"
 SET_HYPERLANES_EFFECT_NO:0 "为帝国移除超平面可见度"
 ADD_ETHOS:0 "为$SCOPE|Y$添加$ETHOS|Y$思潮"
 REMOVE_ETHOS:0 "为$SCOPE|Y$移除$ETHOS|Y$思潮"
 SET_MIGRATION_SPEED:0 "将$POP|Y$移民速度设置为$VALUE|Y$"
 ADD_BUILDING:0 "将$BUILDING|Y$建筑添加至$PLANET|Y$行星的建筑列表"
 MISSING_PLANET:0 "生效行星缺失"
 CHANGE_SPECIES_EFFECT:0 "物种更改为$SPECIES|Y$"
 CHANGE_SPECIES_EFFECT_NEW:0 "物种已更改\n"
 CANCEL_TERRAFORMATION_DESC:0 "环境改造已取消"
 SET_EVENT_LOCKED_YES:0 "$FLEET|Y$已锁定。"
 SET_EVENT_LOCKED_NO:0 "$FLEET|Y$已解锁。"
 CLEAR_FLEET_ORDERS:0 "清除$FLEET|Y$命令。"
 ORDER_FORCED_RETURN:0 "强制实施$FLEET|Y$回到安全空间。"
 ADD_CLAIMS_EFFECT:0 "$COUNTRY|Y$宣称$SYSTEM|Y$的所有权。"
 REMOVE_CLAIMS_EFFECT:0 "$COUNTRY|Y$失去了对$SYSTEM|Y$宣称的所有权。"
 JOIN_WAR_EFFECT:0 "$FIRST|Y$以$SECOND|Y$的盟友身份加入战斗。"
 JOIN_ALLIANCE_EFFECT:0 "$SECOND|Y$加入了$ALLIANCE|Y$。"
 JOIN_ALLIANCE_EFFECT_2:0 "$SECOND|Y$加入了$FIRST|Y$的联邦。"
 LEAVE_ALLIANCE:0 "离开联盟"
 NOT_LEAVE_ALLIANCE:0 "不离开联盟"
 SPAWN_SYSTEM_EFFECT:0 "新星系已创建！"
 DISMANTLE_EFFECT:0 "该空间站已拆除。"
 ACTIVATE_ADVISOR:0 "$COUNTRY|Y$顾问已添加"
 DEACTIVATE_ADVISOR:0 "$COUNTRY|Y$顾问已移除"
 BEGIN_EVENT_CHAIN_EFFECT:0 "开始$NAME$事件链"
 END_EVENT_CHAIN_EFFECT:0 "结束$NAME$事件链"
 SHIFT_ETHIC_EFFECT:0 "\n$COUNTRY|Y$的思潮向$ETHIC|Y$偏移\n"
 ADD_ETHIC_EFFECT:0 "\n已获得$ETHIC|Y$思潮\n"
 CLEAR_ETHOS_EFFECT:0 "所有思潮被移除。"
 REMOVE_ETHIC_EFFECT:1 "已失去$ETHIC|Y$思潮\n"
 QUEUE_FLEET_ACTIONS_EFFECT:0 "舰队将进行特殊行动"
 CLEAR_FLEET_ACTIONS_EFFECT:0 "移除所有舰队特殊行动"
 MODIFY_SPECIES:0 "为$COUNTRY|Y$物种添加$ADD|Y$特性，移除$REMOVE|Y$特性"
 MODIFY_SPECIES_ADD:0 "为$COUNTRY|Y$物种添加$ADD|Y$特性"
 MODIFY_SPECIES_REMOVE:0 "为$COUNTRY|Y$物种移除$REMOVE|Y$特性"
 ESTABLISH_CONTACT_EFFECT:0 "与$COUNTRY|Y$建立联系"
 ADD_EVENT_CHAIN_COUNTER_EFFECT:0 "+$AMOUNT|Y$$COUNTER$\n"
 ADD_ANOMALY_EFFECT:0 "添加异常"
 SET_DISABLE_AT_HEALTH_EFFECT:0 "到达$VALUE|%Y$耐久时将停用"
 ORBITAL_DEPOSIT_TILE:0 "轨道矿藏地块"
 ADD_BUILDING_CONSTRUCTION_EFFECT:0 "添加$BUILDING|Y$建筑工程"
 SET_BUILDING_EFFECT:0 "将建筑设置为$BUILDING|Y$"
 REMOVE_BUILDING_EFFECT:0 "移除建筑"
 CHANGE_PLANET_SIZE:0 "将规模更改$VALUE|Y$"
 SET_PLANET_SIZE:0 "将规模变更为：$VALUE|Y$"
 SET_BLOCKER_EFFECT:0 "设置障碍：$BLOCKER|Y$"
 SET_BLOCKER_RANDOM_EFFECT:0 "设置随机障碍"
 REMOVE_BLOCKER_EFFECT:0 "移除障碍"
 EVERY_NEIGHBORING_TILE_EFFECT:0 "所有临近地块"
 EVERY_PLANET_TRIGGER:0 "所有行星"
 EVERY_SYSTEM_PLANET_EFFECT:0 "所有星系内行星"
 SET_ENABLED_EFFECT:0 "停用飞船"
 SET_ENABLED_EFFECT_NOT:0 "启用飞船"
 CREATE_POINT_OF_INTEREST_EFFECT:0 "关注点：$NAME|Y$"
 REMOVE_POINT_OF_INTEREST_EFFECT:0 "移除关注点$NAME|Y$"
 SET_RELATION_FLAG_EFFECT:0 "为$COUNTRY$设置关系标识$FLAGNAME$"
 REMOVE_RELATION_FLAG_EFFECT:0 "为$COUNTRY$移除关系标识$FLAGNAME$"
 ALL_PLANET_MOONS:0 "行星的所有卫星"
 ALL_SYSTEMS_IN_CLUSTER:0 "星团内的所有星系"
 CHANGE_GOVERNMENT_AUTHORITY_EFFECT:0 "改变政体为$KEY|Y$"
 CHANGE_GOVERNMENT_AUTHORITY_EFFECT_RANDOM:0 "改变为随机政体"
 CHANGE_GOVERNMENT_CIVICS_EFFECT:0 "改变国民理念为$CIVICS$"
 CHANGE_GOVERNMENT_CIVICS_EFFECT_RANDOM:0 "改变为随机国民理念"
 ASSIGN_LEADER_EFFECT:0 "$LEADER$被任命为领袖"
 UNASSIGN_LEADER_EFFECT:0 "$LEADER$被解除领袖身份"
 EXILE_LEADER_EFFECT:0 "$LEADER$被流放"
 SET_LEADER_EFFECT:0 "$LEADER$被设置为领袖"
 SET_FEDERATION_LEADER_EFFECT:0 "$COUNTRY|Y$成为$FEDERATION|Y$领袖"
 PREVENT_ANOMALY:0 "阻止异常现象"
 PREVENT_ANOMALY_NOT:0 "允许异常现象"
 EVERY_RIM_SYSTEM_EFFECT:0 "星系边缘的每一恒星系"
 RANDOM_RIM_SYSTEM_EFFECT:0 "星系边缘的随机恒星系"
 SET_PLANET_MAX_HEALTH_EFFECT:0 "将最大耐久设置为$VALUE|Y$"
 SET_PLANET_HEALTH_EFFECT:0 "将目前耐久设置为$VALUE|Y$"
 ADD_TRAIT:0 "$LEADER$现在拥有$TRAIT$特性"
 REMOVE_TRAIT:0 "移除$LEADER$的$TRAIT$特性"
 CHANGE_COUNTRY_TYPE_EFFECT:0 "帝国类型将更改为$TYPE|Y$"
 ADD_MISSION_PROGRESS:0 "添加任务进程：$NUM|Y$"
 HAS_NUM_ETHICS:0 "思潮数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_ETHICS:0 "思潮数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_TRAITS:0 "特性数$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_TRAITS:0 "特性数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_TRAIT_POINTS:0 "特性总花费已达到$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_TRAIT_POINTS:0 "特性总花费没达到$COMPARATOR$ $NUM|Y$"
 LEADER_GENDER_TRIGGER:0 "$LEADER|Y$为$GENDER|Y$"
 LEADER_NOT_GENDER_TRIGGER:0 "$LEADER|Y$不是$GENDER|Y$"
 POP_NOT_MEMBER_OF_ANY_FACTION_TRIGGER:0 "$POP|Y$不在社会派系中"
 POP_MEMBER_OF_ANY_FACTION_TRIGGER:0 "$POP|Y$在社会派系中"
 POP_NOT_MEMBER_OF_FACTION_TRIGGER:0 "$POP|Y$不是$FACTION|Y$一员"
 POP_MEMBER_OF_FACTION_TRIGGER:0 "$POP|Y$是$FACTION|Y$一员"
 NOT_LEADER_OF_ANY_FACTION_TRIGGER:0 "$LEADER|Y$没有领导社会派系"
 LEADER_OF_ANY_FACTION_TRIGGER:0 "$LEADER|Y$在领导社会派系"
 NOT_LEADER_OF_FACTION_TRIGGER:0 "$LEADER|Y$没有领导$FACTION|Y$"
 LEADER_OF_FACTION_TRIGGER:0 "$LEADER|Y$在领导$FACTION|Y$"
 SET_POP_FACTION_EFFECT:0 "$POP|Y$将加入$FACTION|Y$"
 ADD_MILITANCY_LEVEL_EFFECT:0 "§R+§!$VALUE|R%0$交战状态"
 REMOVE_MILITANCY_LEVEL_EFFECT:0 "§G-§!$VALUE|G%0$交战状态"
 SET_MILITANCY_LEVEL_EFFECT:0 "将交战状态设置为$VALUE|Y$"
 ADD_SUPPORT_LEVEL_EFFECT:0 "§Y+§!$VALUE|Y%0$支持率"
 REMOVE_SUPPORT_LEVEL_EFFECT:0 "§Y-§!$VALUE|Y%0$支持率"
 SET_SUPPORT_LEVEL_EFFECT:0 "将支持率设置为$VALUE|Y%$"
 CREATE_POP_FACTION_EFFECT:0 "已新建$TYPE$派系"
 EVERY_OWNED_LEADER_EFFECT:0 "所拥有的所有领袖："
 RANDOM_OWNED_LEADER_EFFECT:0 "所拥有的随机领袖："
 ANY_OWNED_LEADER:0 "任意拥有的领袖"
 RANDOM_OWNED_FLEET_EFFECT:0 "所拥有的随机舰队："
 EVERY_OWNED_FLEET_EFFECT:0 "所拥有的所有舰队："
 RESEARCH_LEADER_TRIGGER:0 "研究领袖"
 START_PURGE_PLANET_EFFECT:0 "净化$PLANET|Y$的所有人口"
 START_PURGE_POP_EFFECT:0 "净化$PLANET|Y$的$POP|Y$"
 STOP_PURGE_PLANET_EFFECT:0 "停止净化$PLANET|Y$的人口"
 STOP_PURGE_POP_EFFECT:0 "停止净化$PLANET|Y$的$POP|Y$"
 HAS_FACTION:0 "拥有$TYPE|Y$派系"
 HAS_NOT_FACTION:0 "未拥有$TYPE|Y$派系"
 VALUE_LESS_THAN:0 "少于"
 VALUE_GREATER_THAN:0 "多于"
 VALUE_EQUAL_TO:0 ""
 CREATE_SECTOR_EFFECT_DESC:0 "$SYSTEM|Y$将成为新星域。"
 CREATE_SECTOR_WITH_SYSTEMS_EFFECT_DESC:0 "新创建的星域将拥有以下星系：$SYSTEMS|Y$"
 SET_RECRUITABLE:0 "设置领袖是否可招募"
 EVERY_FLEET_IN_SYSTEM_EFFECT:0 "星系中所有舰队"
 RANDOM_FLEET_IN_SYSTEM_EFFECT:0 "星系中随机舰队"
 SET_RUINED_EFFECT:0 "建筑被摧毁"
 SET_NOT_RUINED_EFFECT:0 "建筑修理完毕"
 SET_SUBJECT_OF_EFFECT:1 "$COUNTRY|Y$成为$COUNTRYTWO|Y$的一个$TYPE$"
 SET_SUBJECT_OF_EFFECT_NONE:0 "独立"
 SET_SPACEPORT_MODULE_EFFECT_REPLACE:0 "用$MODULE|Y$替换太空港上的$MODULE_REPLACED|Y$。"
 SET_SPACEPORT_MODULE_EFFECT:0 "在太空港上添加$MODULE|Y$模块。"
 GUARANTEE_COUNTRY_EFFECT:0 "$COUNTRY$保证$COUNTRYTWO$的独立"
 GUARANTEE_COUNTRY_EFFECT_FREELY:0 "$COUNTRY$保证$COUNTRYTWO$的独立，持续$AMOUNT$天"
 CHANGE_DOMINANT_SPECIES_EFFECT:1 "$SPECIES|Y$成为帝国的主要物种。"
 EVERY_PLAYABLE_COUNTRY_EFFECT:0 "任何可用的帝国"
 RANDOM_PLAYABLE_COUNTRY_EFFECT:0 "随机可用的帝国"
 EVERY_SUBJECT_EFFECT:0 "所有附庸国"
 RANDOM_SUBJECT_EFFECT:0 "随机附庸国"
 SET_SPECIES_HOMEWORLD_EFFECT:0 "$SPECIES|Y$目前认定$PLANET|Y$为其母星"
 MUTATE_SPECIES_EFFECT:0 "$SPECIES|Y$将随机变异……"
 CLEAR_RESOURCE_EFFECT:0 "该地块内的资源已被采空"
 TOOLTIP_COUNT_FLEET_SHIPS:0 "舰队中的飞船数$OPERATOR$$VALUE|Y$"
 TOOLTIP_COUNT_FLEET_SHIPS_WITH_LIMIT:0 "舰队中的飞船数$OPERATOR$$VALUE|Y$\n$LIMIT$"
 REPAIR_PERCENTAGE_EFFECT:0 "修复$VALUE|Y%$耐久"
 SET_SPECIES_IDENTITY_EFFECT:0 "$SPECIES|Y$现已被认同为与$IDENTITY|Y$是同一物种"
 SET_SPECIES_IDENTITY_EFFECT_NEW:0 "$SPECIES|Y$现在被认同为独特物种"
 POP_FACTION:0 "派系"
 SET_EMPIRE_NAME_EFFECT:0 "现在被称为$NEW_NAME|Y$"
 SET_EMPIRE_FLAG_EFFECT:0 "帝国启用了一面全新设计的旗帜。"
 SET_PLANET_NAME_EFFECT:0 "现在被称为$NEW_NAME|Y$"
 SET_SECTOR_NAME_EFFECT:0 "现在被称为$NEW_NAME|Y$"
 CLOSEST_SYSTEM:0 "§H附近星系§!："
 effect_every_owned_pop:0 "所有人口：\n\n"
 CHANGE_LEADER_PORTRAIT_EFFECT:0 "改变领袖头像为$PORTRAIT|Y$"
 HAS_MODIFIER:0 "拥有$MODNAME|Y$的修正"
 effect_every_owned_pop_species:0 "所有从属种群：\n"
 any_megastructure_trigger:0 "任何巨构建筑"
 effect_random_megastructure:0 "随机巨构建筑"
 effect_every_megastructure:0 "所有巨构建筑"
 any_owned_megastructure_trigger:0 "任意拥有的巨构建筑"
 effect_random_owned_megastructure:0 "随机拥有的巨构建筑"
 effect_every_owned_megastructure:0 "所有拥有的巨构建筑"
 any_system_megastructure_trigger:0 "恒星系内的任意巨构建筑"
 effect_random_system_megastructure:0 "星系内的随机巨构建筑"
 effect_every_system_megastructure:0 "星系内的所有巨构建筑"
 any_pool_leader_trigger:0 "任意可招募的领袖"
 effect_random_pool_leader:0 "随机可招募的领袖"
 effect_every_pool_leader:0 "所有可招募的领袖"
 set_halted_effect:0 "巨构建筑暂停$DAYS|Y$天。"
 TRIGGER_HAS_TRADITION:0 "拥有$TRADITION|Y$传统"
 TRIGGER_NOT_HAS_TRADITION:0 "不拥有$TRADITION|Y$传统"
 TRIGGER_HAS_ASCENSION_PERK:0 "拥有$TRADITION|Y$超凡飞升"
 TRIGGER_NOT_HAS_ASCENSION_PERK:0 "不拥有$TRADITION|Y$超凡飞升"
 TRIGGER_EXCESS_FOOD:0 "拥有$COMPARE$$VAL0|0Y%$多余食物"
 TRIGGER_NOT_EXCESS_FOOD:0 "不拥有$COMPARE$$VAL0|0Y%$多余食物"
 any_owned_pop_trigger:0 "任意已拥有人口"
 any_owned_pop_species_trigger:0 "任何帝国种群"
 any_country_trigger:0 "任意帝国"
 any_combatant_fleet_trigger:0 "任意参战者"
 effect_random_owned_pop:0 "随机已拥有人口"
 effect_random_country:0 "随机帝国"
 effect_random_rim_system:0 "随机外环星系"
 effect_every_country:0 "所有帝国"
 effect_random_combatant_fleet:0 "随机参战者"
 effect_every_war_participant:0 "所有参战势力"
 any_neighbor_country_trigger:0 "任意邻国"
 effect_random_neighbor_country:0 "随机邻国"
 count_country_trigger:0 "帝国数量$IS_NOT$$COMPARATOR$ $NUM|Y$"
 count_neighbor_country_trigger:0 "邻国数量"
 count_relation_trigger:0 "关系值"
 any_bordering_country_trigger:0 "任意接壤国"
 effect_random_bordering_country:0 "随机接壤国"
 any_relation_trigger:0 "任意帝国关系"
 effect_every_relation:0 "所有帝国关系"
 effect_random_relation:0 "随机帝国关系"
 TRIGGER_HAS_CIVIC:1 "拥有国民理念：$CIVIC|Y$"
 TRIGGER_FANATIC_PURIFIERS:0 "拥有§Y$civic_fanatic_purifiers$§!国民理念"
 TRIGGER_DEVOURING_SWARM:0 "拥有§Y$civic_hive_devouring_swarm$§!国民理念"
 TRIGGER_NOT_HAS_CIVIC:1 "没有国民理念：$CIVIC|Y$"
 any_owned_army_trigger:0 "任何己方军团"
 effect_random_owned_army:0 "随机己方军团"
 effect_every_owned_army:0 "每个己方军团"
 any_planet_army_trigger:0 "行星上的任何军团"
 effect_random_planet_army:0 "行星上的随机军团"
 effect_every_planet_army:0 "行星上的每个军团"
 TRIGGER_IS_CONSTRUCTING:0 "正在建造$KEY|Y$"
 TRIGGER_NOT_IS_CONSTRUCTING:0 "当前并没有在建造$KEY|Y$"
 TRIGGER_HAS_COMPONENT:0 "拥有$KEY|Y$部件"
 TRIGGER_NOT_HAS_COMPONENT:0 "没有$KEY|Y$部件"
 FOOD_TRIGGER:0 "食物$COMPARE$$VAL|Y$"
 FOOD_TRIGGER_NOT:0 "食物不$COMPARE$$VAL|Y$"
 SET_PLAYER_EFFECT:0 "$OLD|Y$会切换去使用$NEW|Y$"
 TRIGGER_POP_CAN_REPRODUCE:0 "人口可以繁衍"
 TRIGGER_POP_CANNOT_REPRODUCE:0 "人口不可繁衍"
 TRIGGER_POP_MAINTENANCE_COST_NOT:1 "人口维护费($VAL0|2Y$)不是$COMPARE$ $VAL1|2Y$"
 TRIGGER_POP_MAINTENANCE_COST:1 "人口维护费($VAL0|2Y$) $COMPARE$ $VAL1|2Y$"
 count_tile_trigger:0 "地块数量$IS_NOT$$COMPARATOR$ $NUM|Y$"
 TRIGGER_NOT_POPS_HAVE_HAPPINESS:0 "没有幸福度"
 TRIGGER_POPS_HAVE_HAPPINESS:0 "拥有幸福度"
 TRIGGER_NOT_USING_WAR_GOAL:0 "$COUNTRY$没有使用$KEY|Y$战争目标"
 TRIGGER_USING_WAR_GOAL:0 "$COUNTRY$正在使用$KEY|Y$战争目标"
 EFFECT_ADD_CASUS_BELLI:0 "对$COUNTRY|Y$添加$TYPE|Y$战争理由"
 EFFECT_COPY_ETHOS_AND_AUTHORITY:0 "复制$COUNTRY|Y$的思潮和权力制度"
 EFFECT_ADD_STATIC_WAR_EXHAUSTION:0 "行星拥有者获得$VALUE|%Y$厌战度"
 OWNS_BYPASS_NOT:0 "$COUNTRY|Y$不控制拥有$BYPASS_TYPE|Y$的星系"
 OWNS_BYPASS:0 "$COUNTRY|Y$控制拥有$BYPASS_TYPE|Y$的星系"
 ADD_REMEMBERED_BYPASS_TYPE:0 "$COUNTRY|Y$归档$BYPASS_TYPE|Y$信息。"
 HAS_SEEN_SPECIFIC_BYPASS:0 "$COUNTRY|Y$调查过$BYPASS|Y$。"
 HAS_SEEN_SPECIFIC_BYPASS_NOT:0 "$COUNTRY|Y$未调查过$BYPASS|Y$。"
 HAS_SEEN_ANY_BYPASS_NOT:0 "$COUNTRY|Y$遭遇过$BYPASS_TYPE|Y$。"
 HAS_SEEN_ANY_BYPASS:0 "$COUNTRY|Y$未遭遇过$BYPASS_TYPE|Y$。"
 ADD_SEEN_BYPASS_INSTANCE:0 "$COUNTRY|Y$记录$BYPASS|Y$位置。"
 STARBASE_TRIGGER_SIZE_EQ:0 "恒星基地的等级为$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_GT:0 "恒星基地的等级大于$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_LT:0 "恒星基地的等级小于$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_GT_EQ:0 "恒星基地的等级至少为$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_LT_EQ:0 "恒星基地的等级最大为$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_EQ:0 "恒星基地的等级不为$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_GT:0 "恒星基地的等级不大于$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_LT:0 "恒星基地的等级不小于$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_GT_EQ:0 "恒星基地的等级并不最小为$SIZE|Y$"
 STARBASE_TRIGGER_SIZE_NOT_LT_EQ:0 "恒星基地的等级并不最大为$SIZE|Y$"
 any_owned_starbase_trigger:0 "任意拥有的恒星基地"
 effect_random_owned_starbase:0 "随机拥有的恒星基地"
 effect_every_owned_starbase:0 "所有拥有的恒星基地"
 count_owned_starbase_trigger:0 "拥有恒星基地的数量$IS_NOT$ $COMPARATOR$ $NUM|Y$"
 TRIGGER_IS_VALID_PLANET_KILLER_TARGET:0 "能将其歼星级武器瞄准$TARGET|Y$"
 TRIGGER_NOT_IS_VALID_PLANET_KILLER_TARGET:0 "不能将其歼星级武器瞄准$TARGET|Y$"
 EFFECT_SET_HOME_BASE:0 "将$FLEET|Y$的主基地设置到$BASE|Y$。"
 any_war_participant_trigger:0 "任何战争参与者"
 effect_create_starbase:0 "一个$CLASS$在$SYSTEM$被创造出来，所有者为$COUNTRY$。"
 effect_set_starbase_size:0 "在$SYSTEM$的$CLASS$成为一个$NEWCLASS$。"
 effect_set_starbase_component:0 "在$SYSTEM$给$CLASS$增加一个$COMPONENT$。"
 IS_DISTANCE_HYPERLANE:0 "超位面的总距离在$MIN|Y2$到$MAX|Y2$之间"
 IS_DISTANCE_EUCLIDEAN:0 "欧几里得距离在$MIN|Y2$到$MAX|Y2$之间"
 IS_NOT_DISTANCE_HYPERLANE:0 "超位面的总距离不在$MIN|Y2$到$MAX|Y2$之间"
 IS_NOT_DISTANCE_EUCLIDEAN:0 "欧几里得距离不在$MIN|Y2$到$MAX|Y2$之间"
 IS_NOT_BRIDGE_SYSTEM:0 "星系不是桥梁"
 IS_BRIDGE_SYSTEM:0 "星系是桥梁"
 IS_NOT_RESEARCHING_PROJECT_TRIGGER:0 "Is NOT currently researching $PROJECT|Y$\n"
 HAS_NUM_BUILDINGS:0 "$BUILDING$建筑的数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_BUILDINGS:0 "$BUILDING$建筑的数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_DISTRICTS:0 "$DISTRICT$的数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_DISTRICTS:0 "$DISTRICT$的数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_DISTRICTS_ANY:0 "区划的数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_DISTRICTS_ANY:0 "区划的数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_FREE_DISTRICTS:0 "可用$DISTRICT$数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_DISTRICTS:0 "可用$DISTRICT$数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_FREE_DISTRICTS_ANY:0 "可用区划数量$COMPARATOR$ $NUM|Y$"
 HAS_NOT_NUM_FREE_DISTRICTS_ANY:0 "可用区划数量不$COMPARATOR$ $NUM|Y$"
 HAS_FREE_JOBS:0 "空闲职业的数量必须$COMPARATOR$ $NUM|Y$"
 HAS_NOT_FREE_JOBS:0 "空闲职业的数量不可$COMPARATOR$ $NUM|Y$"
 LAST_CHANGED_BUILDING:0 "最后更改过的建筑必须是$BUILDING|Y$"
 LAST_CHANGED_BUILDING_NOT:0 "最后更改过的建筑不可是$BUILDING|Y$"
 LAST_CHANGED_DISTRICT:0 "最后更改过的区划必须是$DISTRICT|Y$"
 LAST_CHANGED_DISTRICT_NOT:0 "最后更改过的区划不可是$DISTRICT|Y$"
 HAS_DISTRICT:0 "必须拥有此区划：$DISTRICT|Y$"
 HAS_NOT_DISTRICT:0 "不可拥有此区划：$DISTRICT|Y$"
 IS_DEPOSIT_TYPE:0 "必须是$TYPE|H$"
 IS_NOT_DEPOSIT_TYPE:0 "不可是$TYPE|H$"
 HAS_DEFICIT_TRIGGER:0 "必须缺少$RESOURCE|Y$"
 HAS_NOT_DEFICIT_TRIGGER:0 "不缺少$RESOURCE|Y$"
 FACTION_APPROVAL_IS:0 "派系赞同度必须是$COMPARE$$VALUE|Y$"
 FACTION_NOT_APPROVAL_IS:0 "派系赞同度不可是$COMPARE$$VALUE|Y$"
 IS_BEING_ASSIMILATED:0 "人口正在被同化"
 IS_NOT_BEING_ASSIMILATED:0 "人口没有正在被同化"
 IS_NOT_POP_CATEGORY:0 "不可是$CATEGORY$"
 IS_POP_CATEGORY:0 "必须是$CATEGORY$"
 IS_HALF_SPECIES_NOT_TRIGGER:0 "不是混血物种"
 IS_HALF_SPECIES_TRIGGER:0 "是混血物种"
 IS_SPECIFIC_HALF_SPECIES_NOT_TRIGGER:0 "不是$SPECIES|Y$的混血物种"
 IS_SPECIFIC_HALF_SPECIES_TRIGGER:0 "是$SPECIES|Y$的混血物种"
 ANY_DEPOSIT_TRIGGER:0 "任何储藏"
 FREE_HOUSING_TRIGGER:0 "可用的住房必须是$COMPARE$$VALUE|Y$"
 FREE_HOUSING_NOT_TRIGGER:0 "可用的住房不可是$COMPARE$$VALUE|Y$"
 PLANET_INFRASTRUCTURE_TRIGGER:0 "行星基础设施必须是$COMPARE$$VALUE|Y$"
 FREE_AMENITIES_TRIGGER:0 "可用的舒适度必须是$COMPARE$$VALUE|Y$"
 FREE_AMENITIES_NOT_TRIGGER:0 "可用的舒适度不可是$COMPARE$$VALUE|Y$"
 PLANET_DEVASTATION_TRIGGER:0 "行星破坏度必须$COMPARE$ $VALUE|Y$"
 PLANET_DEVASTATION_NOT_TRIGGER:0 "行星破坏度不$COMPARE$ $VALUE|Y$"
 FREE_BUILDING_SLOTS_TRIGGER:0 "新建筑的槽位数量必须是$COMPARE$$VALUE|Y$"
 FREE_BUILDING_SLOTS_NOT_TRIGGER:0 "新建筑的槽位数量不可是$COMPARE$$VALUE|Y$"
 FREE_DISTRICT_SLOTS_TRIGGER:0 "新区划的槽位数量必须是$COMPARE$$VALUE|Y$"
 FREE_DISTRICT_SLOTS_NOT_TRIGGER:0 "新区划的槽位数量不可是$COMPARE$$VALUE|Y$"
 CREATE_HALF_SPECIES_EFFECT:0 "创建一个混合了$SPECIES_ONE|Y$和$SPECIES_TWO|Y$的新物种"
 PERC_COMMUNICATIONS_WITH_PLAYABLE_TRIGGER:0 "已达成外交关系的帝国的百分比必须是$COMPARE$$VALUE|%$"
 PERC_COMMUNICATIONS_WITH_PLAYABLE_NOT_TRIGGER:0 "已达成外交关系的帝国的百分比不可是$COMPARE$$VALUE|%$"
 BRANCH_OFFICE_VALUE_TRIGGER:0 "查看$|PLANET$上$COUNTRY|Y$的分部是否达到$COMPARE$ $VALUE|Y$"
 BRANCH_OFFICE_VALUE_NOT_TRIGGER:0 "查看$|PLANET$上$COUNTRY|Y$的分部是否未达到$COMPARE$ $VALUE|Y$"
 HAS_JOB_TYPE_TRIGGER:0 "职业必须是$JOB$"
 HAS_NOT_JOB_TYPE_TRIGGER:0 "职业不可是$JOB$"
 HAS_JOB:0 "必须是就业人口"
 HAS_NOT_JOB:0 "必须是失业人口"
 CAN_WORK_JOB_TRIGGER:0 "必须是可就职人口"
 CAN_WORK_JOB_NOT_TRIGGER:0 "不可是可就职人口"
 HAS_BRANCH_OFFICE_TRIGGER:0 "有属于$COUNTRY|Y$的分部"
 HAS_BRANCH_OFFICE_NOT_TRIGGER:0 "没有属于$COUNTRY|Y$的分部"
 HAS_ANY_BRANCH_OFFICE_NOT_TRIGGER:0 "没有分部"
 HAS_ANY_BRANCH_OFFICE_TRIGGER:0 "有分部"
 HAS_COMMERCIAL_PACT_NOT_TRIGGER:0 "没有与$COUNTRY|Y$签订商业协议"
 HAS_COMMERCIAL_PACT_TRIGGER:0 "与$COUNTRY|Y$签订了商业协议"
 HAS_MEGASTRUCTURE:1 "拥有巨构建筑$TYPE|Y$"
 HAS_NOT_MEGASTRUCTURE:1 "未拥有巨构建筑$TYPE|Y$"
 RESOURCE_STOCKPILED_LESS_THAN:1 "$RESOURCE|Y$§H库存§!（$VAL0|2Y$）必须是$COMPARE$$VAL1|2Y$"
 RESOURCE_STOCKPILED_AT_LEAST:1 "$RESOURCE|Y$§H库存§!（$VAL0|2Y$）必须是$COMPARE$$VAL1|2Y$"
 RESOURCE_INCOME_LESS_THAN:1 "每月$RESOURCE|Y$§H收入§!（$VAL0|2Y$）必须是$COMPARE$$VAL1|2Y$"
 RESOURCE_INCOME_AT_LEAST:1 "每月$RESOURCE|Y$§H收入§!（$VAL0|2Y$）必须是$COMPARE$$VAL1|2Y$"
 ADD_PLANET_DEVASTATION_EFFECT:0 "添加$VALUE$点破坏度"
 TRIGGER_RELATIVE_ECONOMY:1 "§Y$COUNTRY$§!经济实力相对于§Y$WHO$§!$COMPARE$ $VALUE$"
 HAS_NUM_STARBASE_SIZES:2 "恒星基地$SIZE$的数量为$COMPARE$$NUM|Y$"
 HAS_NOT_NUM_STARBASE_SIZES:1 "恒星基地$SIZE$的数量不为$COMPARE$$NUM|Y$"
 ADD_ENERGY_EFFECT:2 "£energy£ §Y能量币§!：$NUM$\n"
 ADD_MINERALS_EFFECT:3 "£minerals£ §Y矿物§!：$NUM$\n"
 ADD_FOOD_EFFECT:3 "£food£ §Y食物§!：$NUM$\n"
 ADD_PHYSICS_EFFECT:3 "£physics£ §Y物理研究§!：$NUM$\n"
 ADD_SOCIETY_EFFECT:3 "£society£ §Y社会研究§!：$NUM$\n"
 ADD_ENGINEERING_EFFECT:3 "£engineering£ §Y工程研究§!：$NUM$\n"
 ADD_UNITY_EFFECT:3 "£unity£ §Y凝聚力§!：$NUM$\n"
 CREATE_POP:1 "创建一个$SPECIES|Y$人口\n"
 ADD_SKILL:1 "$LEADER$的技能等级调整了$AMOUNT|Y$"
 SET_SKILL:1 "$LEADER$的技能等级调整至$AMOUNT|Y$"
 ADD_INFLUENCE:2 "£influence£ §Y影响力§!：$VALUE|Y$\n"
 ADD_DEPOSIT_EFFECT:1 "在$PLANET|Y$上添加$DEPOSIT|Y$\n"
 ADD_RANDOM_DEPOSIT_EFFECT:0 "向$PLANET|Y$添加一笔随机存入"
 REMOVE_DEPOSIT_EFFECT:0 "移除$DEPOSIT|Y$自$PLANET|Y$"
 CLEAR_DEPOSITS_EFFECT:1 "所有行星特征已被删除"
 CLEAR_BLOCKERS_EFFECT:0 "所有障碍地块已被清除"
 CLEAR_BLOCKER_EFFECT:0 "清除一个$DEPOSIT|Y$障碍地块"
 ADD_BUILDING_EFFECT:1 "添加£building£$BUILDING|Y$到行星上"
 REMOVE_ALL_BUILDINGS_EFFET:0 "删除所有建筑"
 REMOVE_SPECIFIC_BUILDING_EFFECT:0 "删除$BUILDING|Y$"
 ADD_DISTRICT_EFFECT:0 "添加$DISTRICT|Y$到行星上"
 REMOVE_DISTRICT_EFFECT:0 "删除区划"
 REMOVE_ALL_DISTRICTS_EFFET:0 "删除所有区划"
 REMOVE_SPECIFIC_DISTRICT_EFFECT:0 "删除$DISTRICT|Y$"
 EVERY_DEPOSIT_EFFECT:0 "每个储藏"
 RANDOM_DEPOSIT_EFFECT:0 "随机储藏"
 CHANGE_SPEIES_PORTRAIT_EFFECT:0 "更改外观为$PORTRAIT|Y$"
 CRIME_LESS_THAN:0 "$PLANET_CRIME_TITLE$$VAL0|2Y$少于$COMPARE$$VAL1|2Y$"
 CRIME_AT_LEAST:0 "$PLANET_CRIME_TITLE$$VAL0|2Y$至少$COMPARE$$VAL1|2Y$"
 STABILITY_LESS_THAN:0 "$PLANET_STABILITY_TITLE$$VAL0|2Y$少于$COMPARE$$VAL1|2Y$"
 STABILITY_AT_LEAST:0 "$PLANET_STABILITY_TITLE$$VAL0|2Y$至少$COMPARE$$VAL1|2Y$"
 PLANET_NOT_SIZE_TRIGGER:0 "行星规模不可是$COMPARE$$VAL|Y$"
 PLANET_SIZE_TRIGGER:0 "行星规模必须是$COMPARE$$VAL|Y$"
 CLOSE_BRANCH_OFFICE_EFFECT:0 "关闭$ADJ|Y$分部"
 ESTABLISH_BRANCH_OFFICE_EFFECT:0 "$COUNTRY|Y$设立新分部"
 ADD_RESOURCE:1 "$RESOURCES|Y$"
 IS_RESEARCHING_PROJECT_TRIGGER:0 "正在研究$PROJECT|Y$"
 CONTROLLED_SYSTEMS_TRIGGER:0 "所掌控的星系必须$COMPARATOR$ $NUM|Y$"
 CONTROLLED_SYSTEMS_NOT_TRIGGER:0 "所掌控的星系不可$COMPARATOR$ $NUM|Y$"
 EXPLOITABLE_PLANETS_TRIGGER:0 "可开发的行星必须$COMPARATOR$ $NUM|Y$"
 EXPLOITABLE_PLANETS_NOT_TRIGGER:0 "可开发的行星不可$COMPARATOR$ $NUM|Y$"
 COLONIZABLE_CONTROLLED_TRIGGER:0 "可殖民的行星必须$COMPARATOR$ $NUM|Y$"
 COLONIZABLE_CONTROLLED_NOT_TRIGGER:0 "可殖民的行星不可$COMPARATOR$ $NUM|Y$"
 SCIENTIST_COUNT_TRIGGER:0 "已雇佣的科学家数量必须$COMPARATOR$ $NUM|Y$"
 SCIENTIST_COUNT_NOT_TRIGGER:0 "已雇佣的科学家数量不可$COMPARATOR$ $NUM|Y$"
 HAS_EXPANSION_PLAN:0 "电脑对手拥有想要扩充的恒星系"
 HAS_NO_EXPANSION_PLAN:0 "电脑对手并没有想要扩充的恒星系"
 HIGHEST_THREAT_TRIGGER:0 "对帝国的最大威胁必须$COMPARATOR$ $NUM|Y$"
 HIGHEST_THREAT_NOT_TRIGGER:0 "对帝国的最大威胁不可$COMPARATOR$ $NUM|Y$"
 HAS_NOT_TRADE_ROUTES:0 "星系没有贸易路线"
 HAS_TRADE_ROUTES:0 "星系有贸易路线"
 TRADE_ROUTE_VALUE_LESS_THAN:0 "途经的£trade_value£$VAL0|2Y$小于$COMPARE$£trade_value£$VAL1|2Y$"
 TRADE_ROUTE_VALUE_AT_LEAST:0 "途经的£trade_value£$VAL0|2Y$至少为$COMPARE$£trade_value£$VAL1|2Y$"
 TRADE_INTERCEPTED_VALUE_LESS_THAN:0 "被拦截的£trade_value£$VAL0|2Y$少于$COMPARE$£trade_value£$VAL1|2Y$"
 TRADE_INTERCEPTED_VALUE_AT_LEAST:0 "被拦截的£trade_value£$VAL0|2Y$至少为$COMPARE$£trade_value£$VAL1|2Y$"
 TRADE_INTERCEPTED_RATIO_LESS_THAN:0 "被拦截的£trade_value£$VAL0|%Y$小于$COMPARE$£trade_value£$VAL1|%Y$"
 TRADE_INTERCEPTED_RATIO_AT_LEAST:0 "被拦截的£trade_value£$VAL0|%Y$至少为$COMPARE$£trade_value£$VAL1|%Y$"
 TRADE_PROTECTED_VALUE_LESS_THAN:0 "受保护的£trade_value£$VAL0|2Y$小于$COMPARE$£trade_value£$VAL1|2Y$"
 TRADE_PROTECTED_VALUE_AT_LEAST:0 "受保护的£trade_value£$VAL0|2Y$至少为$COMPARE$£trade_value£$VAL1|2Y$"
 TRADE_PROTECTED_RATIO_LESS_THAN:0 "受保护的£trade_value£$VAL0|%0Y$小于$COMPARE$£trade_value£$VAL1|%0Y$"
 TRADE_PROTECTED_RATIO_AT_LEAST:0 "受保护的£trade_value£$VAL0|%0Y$至少为$COMPARE$£trade_value£$VAL1|%0Y$"
 NUM_TRADE_ROTES_LESS_THAN:0 "贸易路线数量小于$COMPARE$£trade_value£$VAL1|0Y$"
 NUM_TRADE_ROTES_AT_LEAST:0 "贸易路线数量至少为$COMPARE$£trade_value£$VAL1|0Y$"
 HAS_SECTOR_TYPE:0 "星域是$TYPE$"
 HAS_NOT_SECTOR_TYPE:0 "星域不是$TYPE$"
 HAS_NOT_NUM_SECTORS:0 "星域数量不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_SECTORS:0 "星域数量$COMPARATOR$ $NUM|Y$"
 any_owned_sector_trigger:0 "任意有主的星系："
 any_sector_trigger:0 "任意星系："
 effect_every_neighbor_country:0 "每一个邻近国家："
 EMPIRE_NOT_SIZE_TRIGGER:1 "$EMPIRE_SIZE$不可为$COMPARE$$VAL|Y$"
 EMPIRE_SIZE_TRIGGER:1 "$EMPIRE_SIZE$必须为$COMPARE$$VAL|Y$"
 IS_ARCHETYPE:0 "是$ARCHETYPE|Y$。"
 IS_NOT_ARCHETYPE:0 "不是$ARCHETYPE|Y$。"
 ANY_PLANET_IN_SYSTEM:0 "恒星系内任意行星"
 DECLARE_WAR_EFFECT:1 "$FIRST|Y$向$SECOND|Y$宣战。\n"
 HAS_NOT_NUM_UNCLEARED_BLOCKERS:0 "未清除的地块障碍数不$COMPARATOR$ $NUM|Y$"
 HAS_NUM_UNCLEARED_BLOCKERS:0 "未清除的地块障碍数$COMPARATOR$ $NUM|Y$"
 RANDOM_OWNED_PLANET_EFFECT:0 "随机$ADJ$行星（$PLANET|H$）：\n\t"
 EVERY_OWNED_PLANET_EFFECT:0 "每一个$ADJ$行星：\n\t"