owner = AUS
controller = AUS
add_core = AUS
trade_goods = grain
life_rating = 40
terrain = good_farmland
fort = 1
state_building = {
	level = 1
	building = luxury_furniture_factory
	upgrade = yes
}
state_building = {
	level = 2
	building = bronze_factory 
	upgrade = yes
}
state_building = {
	level = 1
	building = fruit_cannery
	upgrade = yes
}

#state_building = {
#	level = 4
#	building = small_arms_factory
#	upgrade = yes
#}
1861.1.1 = { railroad = 2 }
1861.1.1 = {
	state_building = {
		level = 1
		building = glass_factory
		upgrade = yes
	}
	state_building = {
		level = 1
		building = fabric_factory
		upgrade = yes
	}
}
